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9 January 2026

  • 13:4413:44, 9 January 2026 Faction Overview (hist | edit) [2,639 bytes] Velthuryn (talk | contribs) (Created page with "== Faction Overview == === High-Level Ideological Axes === {| class="wikitable" ! Axis !! Positions |- | Resonance || Suppress - Endure - Interpret - Provoke - Release |- | Authority || Institutional - Procedural - Cultural - Personal |- | Memory/History || Preserve - Regulate - Experience - Erase |} === Core Relationship Matrix for Primary Factions === {| class="wikitable" ! Faction ↓ vs → !! Vigilant Concord !! Measured Silence !! Griefbound !! Unsealers !! Sunva...")
  • 13:2913:29, 9 January 2026 The Spirits Between (hist | edit) [634 bytes] Velthuryn (talk | contribs) (Created page with "{{Faction | name = The Spirits Between | faction_type = Religious | faction_size = Widespread, informal | overview = A folk, totemic religion. Their belief system is centered on harmony with local spirits such as river minds, storm echoes, and forest watchers. It lacks formal clergy. | motivations_tactics = They aim to avoid angering the unseen through offerings, spirit-guides, and appeasement. Resonance spikes are interpreted as spirits speaking too loudly. | locations...")
  • 13:2813:28, 9 January 2026 The Bone-Root Way (hist | edit) [590 bytes] Velthuryn (talk | contribs) (Created page with "{{Faction | name = The Bone-Root Way | faction_type = Religious | faction_size = Large but decentralized | overview = A folk religion. An ancestral animist tradition teaching that spirits dwell in bone, root, and stone. Ancestors remain present and active in the world. | motivations_tactics = They seek balance and reciprocity. Broken oaths anger the land itself, addressed through ancestor rites and seasonal observances. | locations = Nokhul Vale, Tarkhos, Ohlai, Torral,...")
  • 13:2713:27, 9 January 2026 The Pale Accord (hist | edit) [611 bytes] Velthuryn (talk | contribs) (Created page with "{{Faction | name = The Pale Accord | faction_type = Religious | faction_size = Very small; clandestine | overview = A cult religion, the Pale Accord worships whispered gods of transformation and erasure. Identity is seen as a temporary mistake, and transcendence comes from shedding form, memory, and name. | motivations_tactics = They dissolve boundaries through infiltration, record erasure, archive sabotage, and resonance-induced identity collapse. | locations = Aeterron...")
  • 13:2613:26, 9 January 2026 The Choir of Glass (hist | edit) [614 bytes] Velthuryn (talk | contribs) (Created page with "{{Faction | name = The Choir of Glass | faction_type = Religious | faction_size = Small, secretive cells | overview = A cult religion, the Choir of Glass venerates seven fragmented gods of beauty, grief, and memory believed to have shattered during the Aethergrave’s creation. Griefglass is sacred to them. | motivations_tactics = They believe suffering reveals truth. Rituals involve griefglass, communal mourning, and deliberate memory exposure. | locations = Thirasil, G...")
  • 13:2513:25, 9 January 2026 The Sunvault Covenant (hist | edit) [624 bytes] Velthuryn (talk | contribs) (Created page with "{{Faction | name = The Sunvault Covenant | faction_type = Religious | faction_size = Large within Aurex; limited elsewhere | overview = The Sunvault Covenant worships Solivar as radiant law, truth, and divine order. Light is legal, moral, and spiritual authority, inseparable from Aurex’s civic structure. | motivations_tactics = They seek absolute clarity and despise ambiguity. Resonance is viewed as shadow to be corrected through light-judgments and heliograph decrees....")
  • 13:2413:24, 9 January 2026 The Dreamtide Chorus (hist | edit) [610 bytes] Velthuryn (talk | contribs) (Created page with "{{Faction | name = The Dreamtide Chorus | faction_type = Religious | faction_size = Diffuse; culturally embedded rather than centralized | overview = The Dreamtide Chorus worships star, tide, and moon spirits believed to sing reality into rhythm. Dreams, tides, and celestial motion are scripture. | motivations_tactics = They seek harmony rather than control. Through prophecy, shared dreaming, and navigational rites, they guide emotional and cultural currents. | locations...")
  • 13:2313:23, 9 January 2026 The Flame of Accord (hist | edit) [655 bytes] Velthuryn (talk | contribs) (Created page with "{{Faction | name = The Flame of Accord | faction_type = Religious | faction_size = Medium to large; structured orders | overview = Followers of Narak-Thur believe discipline, struggle, and righteous wrath are necessary to maintain cosmic balance. Fire is sacred not for destruction, but for refinement. | motivations_tactics = They seek to burn away corruption, whether moral, political, or resonant. Violence is sanctioned when it serves order, carried out through militant...")
  • 13:2313:23, 9 January 2026 The Luminous Archive (hist | edit) [785 bytes] Velthuryn (talk | contribs) (Created page with "{{Faction | name = The Luminous Archive | faction_type = Religious | faction_size = Large; institutional, cross-state | overview = The Luminous Archive venerates a pantheon of scriptorium gods who embody knowledge, record, and remembrance. To its adherents, reality is preserved through documentation. What is written endures; what is unwritten risks distortion or erasure. | motivations_tactics = They seek to preserve truth against resonance-induced memory loss. They colle...")
  • 13:2213:22, 9 January 2026 The Echohunters (hist | edit) [609 bytes] Velthuryn (talk | contribs) (Created page with "{{Faction | name = The Echohunters | faction_type = Mercenary | faction_size = Small, elite | overview = Echohunters are professional adversary-slayers trained specifically to confront Echo Adversaries. Many are traumatized survivors of resonance events. | motivations_tactics = They operate on contract, using specialized gear and brutal efficiency. Some believe Echoes must be destroyed; others seek to understand them. Internal division is common. | locations = Aeterron,...")
  • 13:2113:21, 9 January 2026 The Mycelials (hist | edit) [616 bytes] Velthuryn (talk | contribs) (Created page with "{{Faction | name = The Mycelials | faction_type = Social | faction_size = Large within Myrrun; diffuse elsewhere | overview = A consensus-based coalition of fungal networks, spore-speakers, and communal nodes governing Myrrun Hollow’s shared life. Decisions are felt before they are spoken. | motivations_tactics = They seek balance and continuity of the undercycle. When threatened, they respond by spreading memory, emotion, or biological change rather than force. | loca...")
  • 13:2013:20, 9 January 2026 The Glass Market Syndicates (hist | edit) [631 bytes] Velthuryn (talk | contribs) (Created page with "{{Faction | name = The Glass Market Syndicates | faction_type = Criminal | faction_size = Large, fragmented | overview = Loose networks of smugglers, brokers, and artificers trafficking in griefglass, legal or otherwise. No single leader exists, only reputation and violence. | motivations_tactics = Profit and leverage. They manipulate scarcity, sabotage rivals, and fund expeditions into dangerous resonance zones. PCs may work for, against, or within them. | locations = F...")
  • 13:1913:19, 9 January 2026 The River-Covenant (hist | edit) [623 bytes] Velthuryn (talk | contribs) (Created page with "{{Faction | name = The River-Covenant | faction_type = Political | faction_size = Medium; mobile membership | overview = A coalition of barge-lords, river-priests, and mobile communities that govern trade and memory-flow along Nokhul’s waters. Membership moves with the river. | motivations_tactics = They prioritize continuity and access, manipulating flow rather than territory. They use trade embargoes, redirected routes, and controlled memory release as leverage. | lo...")
  • 13:1413:14, 9 January 2026 The Stormcall Circles (hist | edit) [656 bytes] Velthuryn (talk | contribs) (Created page with "{{Faction | name = The Stormcall Circles | faction_type = Religious | faction_size = Small but culturally powerful | overview = Stormcallers believe the sky remembers everything. Through ritual exposure to storms, they interpret lightning, wind patterns, and thunder as guidance from the world itself. | motivations_tactics = They encourage dangerous communion with storms, oppose artificial containment, and often clash with Aurex-aligned interests. Their influence comes fr...")
  • 13:1413:14, 9 January 2026 The Codex Wardens (hist | edit) [681 bytes] Velthuryn (talk | contribs) (Created page with "{{Faction | name = The Codex Wardens | faction_type = Political | faction_size = Medium; concentrated in institutions | overview = The Codex Wardens are Lexharrow’s answer to chaos: archivists, advocates, and enforcers tasked with preventing legal and conceptual collapse. They decide which interpretations are temporarily enforceable. | motivations_tactics = They move quickly to suppress destabilizing ideas, rewrite dangerous texts, and detain scholars whose theories ma...")
  • 13:1313:13, 9 January 2026 The Emberbound Clans (hist | edit) [653 bytes] Velthuryn (talk | contribs) (Created page with "{{Faction | name = The Emberbound Clans | faction_type = Social | faction_size = Large, decentralized | overview = The Emberbound are not one clan, but a network of oath-sworn groups whose authority comes from promises honored across generations. Reputation is everything; ancestry matters only insofar as it carries unbroken vows. | motivations_tactics = They enforce oaths violently when necessary and hunt oath-breakers relentlessly. Diplomacy is conducted through ritual...")
  • 13:1113:11, 9 January 2026 The Stone Verdict Assembly (hist | edit) [681 bytes] Velthuryn (talk | contribs) (Created page with "{{Faction | name = The Stone Verdict Assembly | faction_type = Political | faction_size = Medium; institutional rather than populous | overview = This is the highest legal authority in Gravenreach, responsible for interpreting and enforcing stone-law. Members are selected through brutal legal trials that bind them permanently to precedent. | motivations_tactics = They seek absolute consistency. When faced with contradiction, they will erase people, places, or entire ruli...")
  • 13:1013:10, 9 January 2026 The Unsealers (hist | edit) [687 bytes] Velthuryn (talk | contribs) (Created page with "{{Faction | name = The Unsealers | faction_type = Criminal | faction_size = Small, covert, highly motivated | overview = The Unsealers believe containment has made the Aethergrave worse. They argue that suppressed resonance accumulates dangerously and that Velthuryn must confront the truth directly, even if it reshapes the world. | motivations_tactics = They operate through sabotage, information leaks, and the release of sealed Echoes. They recruit disillusioned scholars...")
  • 13:0813:08, 9 January 2026 The Vigilant Concord (hist | edit) [810 bytes] Velthuryn (talk | contribs) (Created page with "{{Faction | name = The Vigilant Concord | faction_type = Political | faction_size = Large within Aurex; minimal presence elsewhere | overview = The ruling sentinel-order of the Bastion of Aurex, the Vigilant Concord exists to hold the line against resonance catastrophe. Its members are trained from youth to suppress emotion, enforce containment, and accept sacrifice without question. | motivations_tactics = They believe delay is victory. Tactically, they rely on fortifie...")
  • 13:0713:07, 9 January 2026 The Griefbound Communion (hist | edit) [820 bytes] Velthuryn (talk | contribs) (Created page with "{{Faction | name = The Griefbound Communion | faction_type = Religious | faction_size = Medium; cult-like cells connected by ritual | overview = The Griefbound believe griefglass is sacred—formed from the world’s pain and meant to be felt, not avoided. They perform rites that intentionally expose participants to memory bleed, shared sorrow, and emotional resonance, claiming it brings clarity and truth. | motivations_tactics = They aim to “wake” Velthuryn emotiona...")
  • 13:0513:05, 9 January 2026 The Concord of Measured Silence (hist | edit) [906 bytes] Velthuryn (talk | contribs) (Created page with "{{Faction | name = The Concord of Measured Silence | faction_type = Religious / Philosophical | faction_size = Small but influential; scattered enclaves and monasteries | overview = The Concord teaches that resonance is not meant to be mastered, but endured quietly. Its adherents believe the Aethergrave is not a wound to heal, but a truth that must not be provoked. They practice ritual silence, emotional restraint, and deliberate forgetfulness, often serving as mediators...") Tag: Recreated

8 January 2026

  • 13:5913:59, 8 January 2026 The Deep Resonants (hist | edit) [521 bytes] Velthuryn (talk | contribs) (Created page with "'''Role''': Infrastructure, sound-architecture, and subterranean stability Deep Dwarves and Ribbet engineers who maintain resonance chambers that prevent collapses and manage pressure between caverns. They listen to the Hollow, literally, for signs of stress. '''Internal Tension''': The Hollow’s resonance has changed. Some chambers now echo with voices that do not belong to the living or the dead. '''GM Use''': Structural disasters, haunted infrastructure, and choic...")
  • 13:5813:58, 8 January 2026 Gutterkin Syndics (hist | edit) [494 bytes] Velthuryn (talk | contribs) (Created page with "'''Role''': Black-market trade, salvage, and deniable logistics Operating in half-drowned tunnels and collapsed markets, the Syndics move goods that cannot be acknowledged. They thrive where rot meets opportunity and often know secrets no one else admits exist. '''Internal Tension''': They are increasingly blamed for problems they did not cause, while the true source of instability remains hidden deeper below. '''GM Use''': Smuggling plots, false accusations, and alli...")
  • 13:5813:58, 8 January 2026 Sporebound Circles (hist | edit) [597 bytes] Velthuryn (talk | contribs) (Created page with "'''Role''': Memory cultivation, dream-herbs, and spirit mediation Composed of Fungril elders, Faun dreamers, and Umbrin shadow-wrights, the Sporebound Circles cultivate fungi that store memory, induce visions, and anchor spirits. They manage which memories are preserved and which are allowed to fade. '''Internal Tension''': Too many memories are being stored instead of released. The Circles argue over whether forgetting is still possible or if Myrrun is becoming a hoar...")
  • 13:5713:57, 8 January 2026 Ferrymasters of the Veiled Flow (hist | edit) [532 bytes] Velthuryn (talk | contribs) (Created page with "'''Role''': Navigation, transport, and controlled access Ferrymasters memorize shifting routes through marsh, fog, and cavern waterways. They decide who reaches which destination and when. No map rivals their memory, and no traveler survives long without them. '''Internal Tension''': Some ferrymasters have begun selling exclusive routes that bypass traditional checks, creating invisible power hierarchies and dangerous shortcuts. '''GM Use''': Missing travelers, contes...")
  • 13:5713:57, 8 January 2026 Rotwardens (hist | edit) [617 bytes] Velthuryn (talk | contribs) (Created page with "'''Role''': Keepers of the Law of Rot and decay-bound governance The Rotwardens carve and oversee decrees meant to expire. They believe any law that cannot decay will eventually poison the Hollow. Their authority lies in deciding how long a ruling should live and when it must be allowed to rot away. '''Internal Tension''': Recent edicts refuse to decay, remaining legible long past their intended end. The Rotwardens fear either sabotage or a breakdown in the Hollow’s...")

4 January 2026

  • 20:2420:24, 4 January 2026 The Frost-Wraith of Frostglen Rest (hist | edit) [7,397 bytes] Velthuryn (talk | contribs) (Created page with "{{CampaignFrame |CampaignFrameTitle=The Frost-Wraith of Frostglen Rest |Complexity=•• |Setting=Thirasil |Pitch=Each winter, Thirasil observes the Snow Quiet Vigil, a sacred time of stillness when the people honor winter spirits and ancestors. This year, something responds to the Vigil with violence. Travelers vanish along the ridge, the wind carries sounds that are not its own, and Frostglen Rest becomes a place of unease rather than refuge. Rumors speak of a Snow Wr...")
  • 17:5717:57, 4 January 2026 The Quiet Hands (hist | edit) [295 bytes] Velthuryn (talk | contribs) (Created page with "Supporters, healers, builders, and guides who never lead trials but make them survivable. * Considered essential but rarely honored * Know every weakness in Tarkhos society * Increasingly questioning their lack of voice '''Tension:''' If endurance is all that matters, where does care belong?") Tag: Visual edit
  • 17:5617:56, 4 January 2026 The Ascendants (hist | edit) [263 bytes] Velthuryn (talk | contribs) (Created page with "Warriors and leaders who actively seek new trials. * Believe stagnation is weakness * Push for harsher tests and broader definitions of strength * Admired and feared in equal measure '''Tension:''' They may fracture Tarkhos by forcing too much change too fast.") Tag: Visual edit
  • 17:5617:56, 4 January 2026 The Stonebound Councils (hist | edit) [263 bytes] Velthuryn (talk | contribs) (Created page with "Elders who remember old trials and enforce continuity. * Authority comes from memory, not rank * Resist change unless it has already proven itself * Increasingly strained by generational exhaustion '''Tension:''' What happens when the memories no longer agree?") Tag: Visual edit
  • 17:4817:48, 4 January 2026 The Windbound Circles (hist | edit) [265 bytes] Velthuryn (talk | contribs) (Created page with "''Spiritual interpreters of motion'' * Believe the land itself chooses who may stay or go * Perform rites before every major migration * Increasingly divided over omens they cannot agree on '''Tension:''' If the land is changing, are the gods failing or warning?") Tag: Visual edit
  • 17:4817:48, 4 January 2026 The Hearthbound (hist | edit) [225 bytes] Velthuryn (talk | contribs) (Created page with "''Ohlai who wish to settle'' * Advocates for permanent trade hubs and walls * Often supported by outside powers * Viewed as traitors—or desperate pragmatists '''Tension:''' They may be right. Or they may doom the Steppe.") Tag: Visual edit
  • 17:4817:48, 4 January 2026 The Path-Keepers (hist | edit) [284 bytes] Velthuryn (talk | contribs) (Created page with "''Oral historians and navigators'' * Memorize routes, songs, and seasonal changes * Consider written maps dangerous lies * Feared more than leaders—memory is power '''Tension:''' Other states want their knowledge recorded. The Path-Keepers know that permanence kills flexibility.") Tag: Visual edit
  • 17:4717:47, 4 January 2026 The Open Hand (hist | edit) [279 bytes] Velthuryn (talk | contribs) (Created page with "Summary: Caravan-brokers and negotiators The Open Hand interface between Ohlai clans and foreign states. They trade safe passage not land, walking a fine line between diplomacy and exploitation. Tension: They are blamed for every outside incursion, fairly or not.")

24 December 2025

  • 19:1019:10, 24 December 2025 Adversary Compendium (hist | edit) [5,318 bytes] Velthuryn (talk | contribs) (Created page with "{{Adversary |name = Storm-Sworn Zealot Skirmisher |tier = 2 |adversary_type = Minion |description = Fanatical foot soldiers of the storm-purity sect, trained to advance in formation and die without hesistation. |motives = Motives Motives |tactics = Tactics Tactics |difficulty = 12 |major_threshold = |severe_threshold = |hit_points = 1 |stress = 1 |attack = |attack_name = Cutlass |attack_range = Melee |attack_damage = 1d6 phy |experience = Testing Experience |features = <...") Tag: Visual edit: Switched

23 December 2025

  • 20:2820:28, 23 December 2025 Zealot Shock-Bearer (hist | edit) [869 bytes] Velthuryn (talk | contribs) (Created page with "{{Adversary |name = Zealot Shock-Bearer |tier = 2 |type = Bruiser |description = Shock-Bearers are the storm cult's living battering rams. Where skirmishers apply pressure, these zealots break lines. |motives = |tactics = bash |difficulty = 15 |major_threshold = 10 |severe_threshold = 24 |hitpoints = 6 |stress = 3 |attack = **Thunder Maul**:Very Close - 2d10+4 phy |experience = |features = **Storm-Hardened** - Passive: The first time each round the Shock-Bearer would ta...")

9 December 2025

  • 18:0518:05, 9 December 2025 TestCampaign (hist | edit) [465 bytes] Velthuryn (talk | contribs) (Created page with "<div class="vh-campaign-frame"> <div class="vh-cf-header">Stop The Boomwright</div> <div class="vh-cf-meta">Daggerheart • Level 3 • 3–4 Sessions</div> <div class="vh-cf-hook"> A griefglass-fueled invention festival, a self-proclaimed genius... </div> <div class="vh-cf-body"> <div class="vh-cf-col vh-cf-col-left"> <!-- Left column content --> </div> <div class="vh-cf-col vh-cf-col-right"> <!-- Right column content --> </div> </div> </div>")
  • 13:5213:52, 9 December 2025 Brightcrawl (hist | edit) [4,435 bytes] Velthuryn (talk | contribs) (Created page with "{{Settlement | name = Brightcrawl | state = Fleaspark Union | located in = Western Continent | population = 86000 | landmarks = Central Blast Bowl; Firewright Courts; Ember-Scribe Gallery; Patent Crater; Skyflare Promenade | coords = }} == Overview == Brightcrawl is the birthplace of the Fleaspark Union’s explosive legal tradition, a crater-city built around the blast scar where the first Spark War detonation forged the idea of “patent by spectacle.” Every...")

26 November 2025

  • 20:3920:39, 26 November 2025 Aethergrave Encroachment (hist | edit) [728 bytes] Velthuryn (talk | contribs) (Created page with "{{Region |states:Gravenreach }} Gravenreach’s geomancers argue that the Aethergrave’s gnawing is a surface distortion, but Stonevault deep-singers disagree. The vaults hum with tones no hammer strikes, chords resonating in ways that warp memory and unsettle oaths. Some fear that if the Verge sinks another fifty feet, the entire lattice of choral law will fall out of harmony, rewriting the bedrock memory of the kingdom. For a realm where oath is law, and law is stone,...")
  • 20:0320:03, 26 November 2025 Fleaspark Union Minor Towns (hist | edit) [177 bytes] Velthuryn (talk | contribs) (Created page with "{{Settlement |name=Fleaspark Union Minor Towns |state=Fleaspark Union |population=599000 |Description=Captures the population of the other minor cities and towns in Fleaspark }}")
  • 20:0120:01, 26 November 2025 Fleaspark Union Rural (hist | edit) [164 bytes] Velthuryn (talk | contribs) (Created page with "{{Settlement |name=Fleaspark Union Rural |state=Fleaspark Union |population=398200 |Description=Tracking the rural population and information for Fleaspark Union }}")
  • 13:1013:10, 26 November 2025 Thunderhead Reach (hist | edit) [4,773 bytes] Velthuryn (talk | contribs) (Created page with "{{Settlement | name = Thunderhead Reach | state = Fleaspark Union | population = 111000 | landmarks = Stormforge Terrace; Pylon Crown; Sky-Dock Spires; Aurora-Sail Yards; Lightning Archive | coords = }} = Thunderhead Reach = == Overview == Thunderhead Reach clings to a jagged cliff-line where stormfronts roll in like living siege engines. The city’s skyline bristles with lightning-pylons, stormglass turrets, and cliff-forges that bottle raw thunder into engines...")
  • 13:0713:07, 26 November 2025 Sparkmire (hist | edit) [3,848 bytes] Velthuryn (talk | contribs) (Created page with "{{Settlement | name = Sparkmire | state = Fleaspark Union | population = 78000 | landmarks = Bubbleglass Wharf; Frogskin Looms; Tidegate Array; Sluice-Oracle Platform; Memory Weirs | coords = }} = Sparkmire = == Overview == Sparkmire is a marsh-lab metropolis perched on stilts and floating platforms above shifting wetland channels. Wheels, pumps, and sluice-gates hum continuously as tidewater feeds pressure engines, hydro-alchemy vats, and submerged workshops. Mi...")
  • 13:0613:06, 26 November 2025 Glassgear (hist | edit) [4,252 bytes] Velthuryn (talk | contribs) (Created page with "{{Settlement | name = Glassgear | state = Fleaspark Union | population = 132000 | landmarks = Logic Yards; Gearlace Spire; Mirror-Loom Exchange; Cascade Courts; Clockspider Dispatch Hall | coords = }} = Glassgear = == Overview == Glassgear is a stacked machine-city built in spirals and scaffolds, its districts welded together into a humming, ever-changing labyrinth. Steam-windows, mirrored gantries, and gear-choked walkways crowd the skyline, while every rooftop...")
  • 13:0213:02, 26 November 2025 Emberbank (hist | edit) [3,053 bytes] Velthuryn (talk | contribs) (Created page with "{{Settlement | name = Emberbank | state = Fleaspark Union | population = 94000 | landmarks = Tideforge Piers; Molten Stair; Brinefall Docks; Emberglass Mills; Wavehammer Quarter | coords = }} = Emberbank = == Overview == Emberbank occupies a crescent of basalt shoreline where sea-wave force and furnace heat meet. Foundries built into the cliffs pour molten metal directly into wave-cooled molds, while barge forges drift offshore in the brine haze. As dusk sets, th...")

22 November 2025

  • 22:3222:32, 22 November 2025 Elaro’s Grasp (hist | edit) [4,213 bytes] Velthuryn (talk | contribs) (Created page with "{{Settlement |name=Elaro's Grasp |state=Sunlash Coast |population=25000 |landmarks= * **Crater-Lagoon of Elaro** – a thirty-mile tidal basin whose waters reverse for twelve minutes at sunset. * **Beacon-Court Spire** – the chronomancer judiciary tower where star-hours are measured and recorded. * **Astro-Shard Mesa Walls** – a glasslike crater rim that refracts Solivar’s copper-gold light into prismatic bands. * **Chrono-Pearl Beds** – the lagoon’s deep oyste...")
  • 14:3314:33, 22 November 2025 Khalgur Forgevault (hist | edit) [1,261 bytes] Velthuryn (talk | contribs) (Created page with "Capital, Khalgur Forgevault: Set into the southeastern edge of the Wakewall Range, where mountain slopes fall toward the Sea of Lir, Khalgur Forgevault is less a city than a continent-spanning workshop. Vaulted halls are carved directly into the cliff face, their entrances glowing with forge-light that can be seen miles offshore. Entire neighborhoods exist underground, arranged around vertical shafts where chains lower ore by day and lift embersteel ingots by night. At...") Tag: Visual edit

21 November 2025

  • 19:3419:34, 21 November 2025 The Stormsong Trials (hist | edit) [11,059 bytes] Velthuryn (talk | contribs) (Created page with "{{CampaignFrame |CampaignFrameTitle = The Stormsong Trials |Complexity = •• |Setting = Velkar Spires |Pitch = A caravan of wanderers, pilgrims, fugitives, and oath-bearers attempts to cross the storm-wracked Velkar Spires. When a resonance storm awakens ancient vows and fractures memory, the party finds refuge in a hidden monastery whose monks claim the storm has “chosen” them for a sacred trial (). To survive, the characters must confront the vows that defin...")
  • 19:1519:15, 21 November 2025 Stop The Boomwright! (hist | edit) [24,028 bytes] Velthuryn (talk | contribs) (Created page with "{{CampaignFrame |CampaignFrameTitle=Stop The Boomwright! |Complexity=•• |Setting=Fleakspark Union |Pitch=Brightcrawl, goblin city of sparks and rain, lives and dies by its inventions. Tomorrow’s Patent Duel will decide who owns the future of fire, fume, and thunder. But one disgraced alchemist has rigged the judges, hidden them away beneath dripping blast-shields, and plans to steal victory with mind-fogged doubles. The party has one night to expose the imposto...")
  • 17:5617:56, 21 November 2025 The Echo Below (hist | edit) [7,508 bytes] Velthuryn (talk | contribs) (Created page with "{{CampaignFrame |CampaignFrameTitle=The Echo Below |Complexity=• |Setting=Scorval Blight |Pitch=A century after resonance storms scarred the area, a stolen Resonance Regulator Core in a griefglass-rich landscape threatens to ignite an ancient-born evil manifesting itself in the world. What begins as whispers of smuggling in Uled quickly unravels into conspiracy, faction strife, and the stirrings of something vast below. The heroes must follow the trail through echo-hau...")
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