Khalgur Forgevault

From Velthuryn

Capital, Khalgur Forgevault: Set into the southeastern edge of the Wakewall Range, where mountain slopes fall toward the Sea of Lir, Khalgur Forgevault is less a city than a continent-spanning workshop. Vaulted halls are carved directly into the cliff face, their entrances glowing with forge-light that can be seen miles offshore. Entire neighborhoods exist underground, arranged around vertical shafts where chains lower ore by day and lift embersteel ingots by night.

At its center lies the Great Anvil Hall, a cavern the size of a cathedral where the city’s guild banners hang in chromatic tiers. Every new law is literally struck upon the central anvil, its vibrations carried through resonance stone so that citizens feel the verdict in their bones. On the city’s seaward side, basalt quays bristle with cranes and furnaces, loading embersteel, basalt, and memory-ore onto ships bound for Lexharrow, Sunlash, and Fleaspark.

To walk Khalgur’s streets is to feel the pulse of the world itself, a heartbeat hammered into stone, echoing from forge to forge. The people here call it the Stone’s Oath, a reminder that while ships may leave, storms may rise, and guilds may feud, the mountain always remembers.