Calendar And Time
Overview
“Order begins with measure. The breath of Solivar marks the hour;
the grace of Tasserin defines the day; the fleeting path of Cassanda reminds us to act before memory fades.”
— Archivist High-Canon Solven Marr, Prologue to the Calendar Concordic
The Concordic Calendar is the universal reckoning of time across the civilized states of Velthuryn.
Where ancient tribes once counted by moons or storms, the Concord binds all to a single rhythm of Solivar’s pulse, a rhythm both practical and spiritual, balancing daylight’s reason and the night’s reflection.
It divides the 428-day solar year into ten Cycles of 43 days each, further divided into ten-day Spans.
Every tenth Span concludes with the Sister’s Embrace, when Tasserin and Cassanda cross paths in the sky, a symbol of unity between knowledge and instinct, law and passion.
Structure
| Measure | Term | Duration | Astronomical Correlate |
|---|---|---|---|
| Day | Longbright | 36 hours (18 longbright, 18 deepglow) | One rotation of Velthuryn |
| Span | Ten-day week | 10 Longbrights | Cassanda’s full orbit (~6 days) + twilight variance |
| Cycle | Month equivalent | 43 Longbrights | One orbit of Tasserin |
| Year | The Concordic Year | 10 Cycles (≈ 428 days) | One orbit of Velthuryn around Solivar |
Each day is divided by clocktowers and heliograph mirrors into six Turns of six hours each:
- Aurenset – First light through Solivar’s rise
- Highflame – Peak of the longbright, work and trade
- Tidefall – Late light, time of travel
- Violetwane – Sunset and prayer hour
- Deepglow – Moonlight and reflection
- Hollowturn – True night, rest and dreams
The Ten Cycles of Solivar’s Path
| Cycle | Common Name | Seasonal Phase | Symbol | Common Festivals and Customs |
|---|---|---|---|---|
| I. Seedwake | Early Spring | Renewal, thaw, beginnings | 🌱 Sprout-glyph | First Planting, Oath of the New Scroll, archivists inscribe new ledgers; farmers plant griefglass seeds. |
| II. Brightcrest | Late Spring | Blossoming and ambition | ☀️ Rising sun | Festival of Ten Thousand Mirrors, Sunlash Coast launches flotillas to catch Solivar’s first full reflection. |
| III. Emberrise | Early Summer | Forge heat and labor | 🔥 Flame spiral | Forge-Bloom, Dwarves temper first embersteel blades; Lexharrow opens academic dueling season. |
| IV. Verdant Zenith | High Summer | Growth, art, and revelry | 🌿 Twining leaves | Moonpetal Revel, Thirasil’s canopy glows with bioluminescent petals; trade fairs bloom in Fleaspark. |
| V. Ashveil | Late Summer | Storms, travel, decision | 🌩️ Storm rune | Wind-Reading Day, pilots and rope-runners test new bridges before the Ashroads’ gales. |
| VI. Emberfall | Autumn | Harvest, endings | 🍁 Falling spark | Wander-Counting, families map the forest drift; students return from proof-wandering. |
| VII. Redember | Late Autumn | Memory, reflection | 🪶 Red quill | Remembrance Conflux, Gravenreach forges year’s verdict tablets; scholars renew citations. |
| VIII. Frostwane | Early Winter | Cold patience, endurance | ❄️ Snow sigil | Vigil of the Dormant Heart, villages fall silent for 36 hours, listening for the Elderseed’s pulse. |
| IX. Deepquiet | Midwinter | Stillness, mourning | 🌑 Hollow moon | Silence Vigil, all hammers cease for a day in Gravenreach; the Aethergrave hums low and violet. |
| X. Dawnthaw | Late Winter | Rebirth, optimism | 🌅 Rising Solivar | Renewal Concord, cities reopen archives, and children born this week are considered “first-light” souls. |
The Ten Days of the Span
Every Cycle is divided into ten Days of Purpose, each reflecting the world’s balance of craft, commerce, and contemplation.
Common citizens abbreviate these to a single glyph on ledgers or banners.
| Day | Glyph | Domain | Typical Activities |
|---|---|---|---|
| 1. Solisday | ☼ | Civic, government, guild courts | Decrees, trade rulings, taxes due |
| 2. Ferrenday | ⚒️ | Labor and creation | Smithing, building, crafting |
| 3. Tassar-day | 🌕 | Law and scholarship | Canon readings, celestial observations |
| 4. Cassan-day | 🌗 | Travel and trade | Caravans depart, markets swell |
| 5. Velth-day | 🌀 | Rest and recreation | Music, sport, weddings |
| 6. Mirrenday | ✒️ | Learning and artistry | Universities hold disputations |
| 7. Aurinday | 🔆 | Festivals, celebration | Public theatre, civic games |
| 8. Duskraday | 🌒 | Reflection and prayer | Temples open for penance and divination |
| 9. Gravenday | ⛏️ | Oaths and industry | Forges fire, miners bless their shafts |
| 10. Hollisday | ⚜️ | Renewal and silence | Records sealed, ledgers balanced; most rest before next Span |
Astronomical Markers
The Sister’s Embrace
Occurs twice per year, when Tasserin and Cassanda overlap in Solivar’s afterglow.
Light ripples violet and gold across the Bangrave Sea; shadows appear double and alive.
It marks:
- The Mid-Year Alignment (between Cycles V and VI)
- The Year’s End Convergence (between Cycles X and I)
During the Embrace:
- Magical resonance intensifies.
- Contracts sealed under the double moon are considered “twice bound.”
- Timepieces and heliographs across Lexharrow reset their calibration.
Mirror Tides
When Cassanda passes beneath Tasserin, reflected light from both moons creates an oceanic shimmer so bright sailors can read by it.
In Fleaspark and Sunlash, mirror-tide weeks are prime for navigation.
Hollow Hours
1–2 nights per year when both moons vanish from the sky.
Considered perilous and sacred; the Concord forbids legal judgments during these nights, for “truth hides its reflection.”

