Adversary Compendium

From Velthuryn
Revision as of 13:19, 28 December 2025 by Velthuryn (talk | contribs)
Storm-Sworn Zealot Skirmisher
Tier 2 Minion
Fanatical foot soldiers of the storm-purity sect, trained to advance in formation and die without hesitation.
Motives & Tactics: Motives Motives,Tactics Tactics

Difficulty: 12 HP: 1 Stress: 1

ATK: Cutlass: Melee 1d6 phy

Experience: Testing Experience

Features
Minion (5) - Passive: This adversary is defeated if it takes any damage. For every 5 damage a PC deals to this adversary, defeat an additional minion in the attack's range. You cut through them effortlessly, one to the next.
Group Action - Action: Choose a target and activate all Zealots within Close range of them. All activated Zealots move into melee range with the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage together. They descend on you, stronger together.
Zealot Shock-Bearer
Tier 2 Bruiser
Shock-Bearers are the storm cult's living battering rams. Where skirmishers apply pressure, these zealots break lines.
Motives & Tactics: Motives Motives,Tactics Tactics

Difficulty: 15 Thresholds: 10 / 24 HP: 6 Stress: 3

ATK: +2 Thunder Maul: Very Close 2d10+4 phy

Experience: Testing Experience

Features
Storm-Hardened - Passive: The first time each round the Shock-Bearer would take damage, reduce it by half (rounding down).
Breaker of Lines - Reaction: If the Shock-Bearer hits a target that is adjacent to an ally, it may immediately engage that ally as well. They swing their Thunder Maul in great sweeps, sometimes hitting multiple opponents.
Warden Patrol Guard
Tier 1 Standard
TBD
Motives & Tactics: Motives Motives,Tactics Tactics

Difficulty: 10 Thresholds: 6 / 12 HP: 2 Stress: 1

ATK: Halberd: Very Close 1d6 phy