Sparkmire
| Sparkmire | |
|---|---|
| State | Fleaspark Union |
| Population | 78,000 |
| Landmarks | Bubbleglass Wharf; Frogskin Looms; Tidegate Array; Sluice-Oracle Platform; Memory Weirs |
| Coordinates | |
Sparkmire
Overview
Sparkmire is a marsh-lab metropolis perched on stilts and floating platforms above shifting wetland channels. Wheels, pumps, and sluice-gates hum continuously as tidewater feeds pressure engines, hydro-alchemy vats, and submerged workshops. Mist rolls through the avenues at dawn, sometimes carrying whispers from drowned experiments and half-remembered voices rising from the depths.
The city is equal parts laboratory and haunt: innovations powered by water pressure and the eerie sense that the marsh remembers everything poured into it.
Geography & Layout
Sparkmire’s districts form a drifting lattice across marshland:
- Bubbleglass Wharf – Docks where spherical flood-bombs and tide grenades are tested in submerged cages.
- Frogskin Looms – Workshops producing flexible amphibious cloaks used across the Union.
- Tidegate Array – A sequence of dam-locks regulating experimental pressure flows.
- Sluice-Oracle Platform – A resonance deck where water patterns are “read” to guide civic planning.
- Memory Weirs – Algae-filled channels where old voices and submerged memories sometimes rise during heavy rains.
Walkways connect through rope-bridges, flow-gauges, and retractable platforms, shifting each season to accommodate the marsh.
Society & Culture
Sparkmire values intuition, timing, and acceptance of risk.
- Apprentices learn to “read the water” before they learn to hold a wrench.
- Flood festivals test new hydraulic engines by letting them fight rising tides.
- Memory gatherings are held after storms, where citizens listen for the names of the lost.
- Families mark their platforms with runic tide-marks showing how many floods they’ve endured.
Ancestry blend:
- Ribbets – Hydraulic architects and channel masters.
- Goblins – Hydro-alchemists and pressure-weapon inventors.
- Simiah – Memory-seekers documenting past floods.
- Humans – Marsh pilots, lock wardens, and tidepool laborers.
- Halflings – Amphibious couriers navigating fast, narrow channels.
Government & Law
Civic authority is tied to water cycles.
- The Flow Court – Judges read evidence through water-pattern analogies and pressure models.
- Sluice Council – Oversees dam rotations, flood-timing, and hazard alerts.
- Memory Ledger – Maintains communal remembrance from recovered voices.
Laws often rely on timing windows—when certain channels open, verdicts become binding.
Notable Landmarks
- Bubbleglass Wharf
- Frogskin Looms
- Tidegate Array
- Sluice-Oracle Platform
- Memory Weirs
Trade & Economy
Sparkmire exports:
- Bubbleglass grenades
- Hydraulic traps
- Water-drive engines
- Frogskin cloaks
- Liquid-memory samples for research
Imports include griefglass for stabilizing memory channels, stormglass for reinforced sluices, and smithing tools from Emberbank.
Hazards & Everyday Risks
- Backflow Ghosts – Echoes of drowned inventors whispering from flooded alleys.
- Memory Floods – Heavy rains bring overlapping voices that confuse or entrance listeners.
- Sluice Failures – Sudden pressure spikes can rip platforms loose.
- Pressure Geysers – Unstable tests can launch water and debris across entire districts.
Adventure Hooks
- A memory flood reveals a secret tied to a PC’s lineage.
- A stolen crate of tide grenades threatens a rival state during flood season.
- The Sluice-Oracle begins predicting impossible patterns—the PCs must find what warped the flow.

