Emberbank
From Velthuryn
| Emberbank | |
|---|---|
| State | Fleaspark Union |
| Population | 94,000 |
| Landmarks | Tideforge Piers; Molten Stair; Brinefall Docks; Emberglass Mills; Wavehammer Quarter |
| Coordinates | |
Emberbank
Overview
Emberbank occupies a crescent of basalt shoreline where sea-wave force and furnace heat meet. Foundries built into the cliffs pour molten metal directly into wave-cooled molds, while barge forges drift offshore in the brine haze. As dusk sets, the city glows ember-red, and scalding fog roils across lower streets—part hazard, part civic rhythm.
Emberbank is where the Union tempers its ambitions into iron.
Geography & Layout
The city is structured along vertical heat gradients:
- Tideforge Piers – Wave-battered piers lined with paddle-furnaces and pressure-hammers.
- Molten Stair – A switchback carved into a magma-warmed cliff, connecting forges to upper markets.
- Emberglass Mills – Factories producing heat-resistant panels used across the Union.
- Wavehammer Quarter – Dense worker housing suspended above controlled scald-channels.
- Brinefall Docks – Where tidal steam vents erupt at dusk, used for dangerous experiments.
Society & Culture
Emberbank values strength, timing, and control.
- Seasonal forge-festivals test apprentices on the tidal rhythm.
- Entire neighborhoods synchronize labor cycles with scald-tide predictions.
- Workers trade in honor-marks representing hours survived in peak heat.
- Storytelling is performed with sparks thrown into the surf—each flare marking a chapter.
Ancestries include:
- Dwarves – Master furnace engineers.
- Drakona – Flame handlers and alloy specialists.
- Goblins – Contract brokers for industrial guilds.
- Humans – Dock crews, foremen, sailors.
- Simiah – Tidewatchers and safety scouts.
Government & Law
Law is defined by industrial necessity.
- The Alloy Tribunal – Judges rule on safety standards, alloy rights, and labor claims.
- Tide Registry – Logs scald-tide patterns used in both civic planning and legal arguments.
- Forgewarden Council – Oversees resource distribution and emergency vents.
Notable Landmarks
- Tideforge Piers
- Molten Stair
- Brinefall Docks
- Emberglass Mills
- Wavehammer Quarter
Trade & Economy
Exports include:
- Embersteel hull plating
- Pressure-boilers
- Furnace cores
- Sea-tempered weaponry
- Steam-organs and tide engines
Imports: griefglass, barkstone crates, stormglass.
Hazards & Everyday Risks
- Scald-Tides – Can boil unwary pedestrians.
- Forge Bursts – Sudden pressure failures.
- Steam Blindouts – Fog storms blocking all visibility.
- Runaway Slag – Rivers of partially cooled metal.
Adventure Hooks
- A smuggling ring steals sea-tempered alloy molds.
- A new slag alloy disrupts guild politics.
- Missing workers vanish in a scald-tide pattern that mirrors an old disaster.

