Lexharrow

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Lexharrow
Capital
Located in
Population
Landmarks
Settlements
Factions
Coordinates
Campaigns



Geography

Lexharrow stretches across a rolling belt of tall-grass savanna and dune-scattered plateau, its western front touching the Bangrave Sea and its eastern frontier gnawed by the Aethergrave’s advancing rifts. Northfang-fed rivers carve through steppe into irrigated belts of maize, barkgrain, and inkroot, while the Meridian Bowl, a true hot-desert heart where lemon-gold dunes shimmer under Solivar’s longbright, dominates the central expanse. Southward, terraced oases and caravan waystations climb toward the Wakewall foothills, where trade roads knot with those of Fleaspark Union and Gravenreach.

Capital – Aurenhold

Capital – Aurenhold: A city of sandstone palisades and script-towers, half built around a natural amphitheater of fossil dunes. Its heliograph spires flash law-edicts across the savanna, while underground vaults house the Luminous Archive’s oldest codices and griefglass-warded courts.

Outside the capital, river-fed fringes support terraced farms, proof-walk hamlets, and caravanserai knots like Thesca Dell that live by taxing traffic crossing into the Aethergrave’s Verge.

People & Culture

Lexharrow is less a kingdom than a vast academy-state, city-cantons bound by magically notarized accords across a spectrum of desert climates. Luminous Archive codices form the backbone of its law; heliograph towers relay verdicts and census-reads from oasis to citadel. Every contract, from grain tithe to marriage pledge, is logged in scriptoria vaults where Fungril spore-parchments preserve ink against heat and time.

Factions of scholars, ledger-priests, and proof-duelists compete to define “official truth,” their rival schools shaping everything from water rights to how the Aethergrave is mapped. Some see Lexharrow as Velthuryn’s conscience, others as its most self-righteous bureaucracy.

Pedagogy & Public Life

Education saturates daily life; children memorize proof-runes alongside trade glyphs, and even street vendors quote case law to justify prices. Schools double as civic halls, debate theaters, and emergency shelters against resonance storms.

Common – Provincial Rune Lycea

Public schools in every district where students learn basic literacy, Concordic mathematics, and oath-signing. Graduates can read contracts, challenge unfair tithes, and petition courts. Humans dominate the teaching staff, Goblins maintain heliograph arrays, and Fungril preserve records in spore-sealed stacks.

Civic – Trial-Circles

Open-air forums where disputes are argued before peers and verdicts logged in local codices. Attending a trial is considered a form of civic education; many children learn rhetoric by watching advocates spar over water-rights and caravan tariffs.

Scholarly – High Colleges & Concordic Faculties

Elite institutions in Aurenhold and major cantons where law-weavers, resonance-mathematicians, and historiomancers train. Entrance exams double as public spectacles, with candidates defending theses under timed heliograph relays. Degrees from these colleges open paths into archive governance, Concordic diplomacy, and Aethergrave survey commissions.

Esoteric – The Noctuary

A floating archive over Lake Eldwin, tethered to the shore by resonance-cables and oath-chains. Night-only study halls drift out over the water as Tassaryn rises; scholars here specialize in dream-law, paradox rulings, and cases where time itself has become evidence.

Aethergrave Incursion: The Codex Fracture

Along the Lexharrow–Scorval border, the Aethergrave’s Verge has gnawed into once-stable courts. What began as a minor resonance seep beneath an outlying trial-keep has swollen into the Codex Fracture, a canyon of floating law-slabs and recursive courtyards where verdicts refuse to stay written.

The Hanging Docket is a kilometer-long shard of griefglass-veined sandstone engraved with centuries of case law, slowly rotating above the rift; its inscriptions rearrange when read aloud. The Split Rostrum comprises twin stone platforms facing one another across the canyon, each claiming to be the “original” court, forcing advocates to argue cases simultaneously on both in hopes of a convergent ruling. Deeper still, the Null Gallery holds tiers of benches and scorched walls where prior proceedings have been erased by resonance storms, leaving only the architecture’s memory of judgment.

Customs of Knowledge

  • Scribes frown upon unverified rumors; “ink before echo” is a common proverb.
  • Children recite lineage-footnotes with their family names.
  • Tavern patrons quote codex citations to win arguments; some bars keep “debate ledgers” to track feuds.

Halls & Landmarks

  • The Auric Scriptorium – A sunken-library complex whose glass floors show older, sealed stacks below. Only licensed archivists may descend past the first tier; unauthorized descent risks both legal censure and resonance exposure.
  • The Meridian Courts – Open-air legal amphitheaters where cases are argued at dawn; verdicts are signaled by heliograph to outlying cantons.
  • The Codex Banks – Subterranean vaults where contracts, memory-slates, and resonance-dampened scrolls are kept in meticulously catalogued aisles.

Lexharrow’s skyline is a forest of script-towers, each bristling with heliograph masts and flag-bridges.

Dangers to the Unprepared

  • Mirage Courts – Heat-haze along the Meridian Bowl can project illusory road-signs or duplicate travelers; some are resonance echoes of past journeys that try to lure caravans off course.
  • Codex Fever – Archivists who work too long in griefglass-inked stacks develop auditory hallucinations of whispering footnotes; untreated, they begin to obey “corrections” that no one else can see.
  • Sand-Glass Storms – Seasonal tempests grind dune-sand and griefglass shards into flensing clouds that strip paint from skyships and etch unshielded skin with cutting runes.
  • Water-Right Riots – In drought years, disputes over oasis shares can erupt into street battles between rival ledger-guilds; proof-duels fought on public steps can escalate into full civil unrest.
  • Verge Slips – Along the Aethergrave frontier, entire caravan routes can “double-print,” creating temporary duplicate paths; choosing the wrong one may strand travelers in time-split culverts that never quite reconnect.

Religion & Ancestry

Religion by State (excerpt)

Lexharrow – Major Religions: Luminous Archive, Sunvault. Cult / Folk Religions: none noted.

(See the “Religion by State” table in the worldbook for the full context of Lexharrow’s place in Velthuryn’s wider spiritual fabric.)