Solstice of Glass

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Revision as of 23:12, 20 November 2025 by Velthuryn (talk | contribs) (Created page with "= Overview = Once each generation, at the lagoon of Elaro’s Grasp on the Sunlash Coast, the sea itself reverses. Waves draw inward, then flow backward, unbreaking wrecks, restoring lost treasures, and carrying offerings back to shore. To the Tidekin guilds, it is proof of their covenant with the dreaming god Elaro. To scholars, it is an astroshard-driven phenomenon bound to the reefs beneath the lagoon. To corsairs, it is opportunity. == Why It Matters == Pil...")
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Overview

Once each generation, at the lagoon of Elaro’s Grasp on the Sunlash Coast, the sea itself reverses. Waves draw inward, then flow backward, unbreaking wrecks, restoring lost treasures, and carrying offerings back to shore. To the Tidekin guilds, it is proof of their covenant with the dreaming god Elaro. To scholars, it is an astroshard-driven phenomenon bound to the reefs beneath the lagoon. To corsairs, it is opportunity.

Why It Matters

Pilgrims travel across Velthuryn to cast offerings into the lagoon, hoping for the return of something lost. Merchants, gamblers, and corsairs circle like gulls, profiting from relics and wreckage restored to the surface. The event unites the Sunlash Coast while also inflaming rivalries between guilds, scholars, and raiders.