Faction Overview
Faction Overview
Across Velthuryn, factions arise not merely from politics or faith, but from how people respond to resonance, memory, and the wounds of the world itself. Some seek control through law, light, or containment, building institutions that prize stability, clarity, and procedure above all else. Others embrace endurance, harmony, or lived experience, believing that resonance must be listened to, felt, or interpreted rather than suppressed. There are factions born of oath and ancestry, of trade and flowing routes, of storms, rivers, roots, and forgotten spirits, whose authority comes from tradition and shared survival rather than written law. In the shadows move cults, syndicates, and revolutionaries who profit from griefglass, erase identities, or attempt to unseal what others have buried, convinced that concealment has only deepened the danger. Together, these factions form a living web of cooperation, rivalry, and open conflict, ensuring that no action in Velthuryn occurs in isolation and that every choice echoes outward through power, belief, and memory.
High-Level Ideological Axes
| Axis | Positions |
|---|---|
| Resonance | Suppress - Endure - Interpret - Provoke - Release |
| Authority | Institutional - Procedural - Cultural - Personal |
| Memory/History | Preserve - Regulate - Experience - Erase |
Core Relationship Matrix for Primary Factions
| Faction ↓ vs → | Vigilant Concord | Measured Silence | Griefbound | Unsealers | Sunvault | Luminous Archive |
|---|---|---|---|---|---|---|
| Vigilant Concord | - | Tense | Enemy | Enemy | Ally | Tense |
| Concord of Measured Silence | Tense | - | Rival | Rival | Tense | Neutral |
| Griefbound Communion | Enemy | Rival | - | Tense | Enemy | Rival |
| Unsealers | Enemy | Rival | Tense | - | Enemy | Enemy |
| Sunvault Covenant | Ally | Tense | Enemy | Enemy | - | Tense |
| Luminous Archive | Tense | Neutral | Rival | Enemy | Tense | - |
Relationship Key
- Ally – Cooperative, aligned goals
- Tense – Ideological friction, limited cooperation
- Rival – Active opposition, competing agendas
- Enemy – Open hostility, likely violence
- Neutral – Minimal interaction or awareness

