Faction Overview
High-Level Ideological Axes
| Axis |
Positions
|
| Resonance |
Suppress - Endure - Interpret - Provoke - Release
|
| Authority |
Institutional - Procedural - Cultural - Personal
|
| Memory/History |
Preserve - Regulate - Experience - Erase
|
Core Relationship Matrix for Primary Factions
Relationship Key
- Ally – Cooperative, aligned goals
- Tense – Ideological friction, limited cooperation
- Rival – Active opposition, competing agendas
- Enemy – Open hostility, likely violence
- Neutral – Minimal interaction or awareness
List of All Factions
| Faction | Faction Type | Faction Size |
|---|
| The Bone-Root Way | Religious | Large but decentralized |
| The Choir of Glass | Religious | Small, secretive cells |
| The Codex Wardens | Political | Medium; concentrated in institutions |
| The Concord of Measured Silence | Religious | Small but influential; scattered enclaves and monasteries |
| The Dreamtide Chorus | Religious | Diffuse; culturally embedded rather than centralized |
| The Echohunters | Mercenary | Small, elite |
| The Emberbound Clans | Social | Large, decentralized |
| The Flame of Accord | Religious | Medium to large; structured orders |
| The Glass Market Syndicates | Criminal | Large, fragmented |
| The Griefbound Communion | Religious | Medium; cult-like cells connected by ritual |
| The Luminous Archive | Religious | Large; institutional, cross-state |
| The Mycelials | Social | Large within Myrrun; diffuse elsewhere |
| The Pale Accord | Religious | Very small; clandestine |
| The River-Covenant | Political | Medium; mobile membership |
| The Spirits Between | Religious | Widespread, informal |
| The Stone Verdict Assembly | Political | Medium; institutional rather than populous |
| The Stormcall Circles | Religious | Small but culturally powerful |
| The Sunvault Covenant | Religious | Large within Aurex; limited elsewhere |
| The Unsealers | Criminal | Small, covert, highly motivated |
| The Vigilant Concord | Political | Large within Aurex; minimal presence elsewhere |