Adversary Compendium
Difficulty: 12 HP: 1 Stress: 1
ATK: Cutlass: Melee 1d6 phy
Experience: Testing Experience
Group Action - Action: Choose a target and activate all Zealots within Close range of them. All activated Zealots move into melee range with the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage together. They descend on you, stronger together.
Difficulty: 15 Thresholds: 10 / 24 HP: 6 Stress: 3
ATK: +2 Thunder Maul: Very Close 2d10+4 phy
Experience: Testing Experience
Breaker of Lines - Reaction: If the Shock-Bearer hits a target that is adjacent to an ally, it may immediately engage that ally as well. They swing their Thunder Maul in great sweeps, sometimes hitting multiple opponents.
Difficulty: 10 Thresholds: 6 / 12 HP: 2 Stress: 1
ATK: Halberd: Very Close 1d6 phy
Difficulty: 10 Thresholds: 6 / 12 HP: 4 Stress: 4
ATK: +1 Rusted pipe-arm: Melee 1d6+2 phy
Wrench-Arm Snare - Action: Mark 1 Stress to lash out with a whipping tangle of loose gears and pipe-tubing. Choose a target within Melee range. On a successful attack: Deal 2d4+1 physical damage, and the target becomes Entangled.
Difficulty: 14 Thresholds: 10 / 20 HP: 7 Stress: 4
ATK: +2 Fireglass Finger: Far 2d10 phys (fire)
Firepowder Ricochet - Reaction: When you spotlight a PC within Far range, mark 1 Stress to ignite a secondary flare. All PCs in Very Close range to the spotlighted target must roll Agility (DC 13) or take 1 HP direct damage from shrapnel sparks.
Griefglass Overcharge - Reaction: When Grellix comes into the spotlight for the first time, begin a 5-step Overcharge Countdown. Whenever Grellix marks HP, tick the countdown up by the same amount. When the countdown triggers: a Griefglass Pulse Engine ruptures into being at Close range, a hazard adversary that emits resonance tremors, grants Grellix advantage each round it remains active, and can explode if destabilized.
Boomwright’s Gambit - Reaction (1/scene): When Grellix marks 2 or more HP at once, he may mark 1 Stress to summon a Spark-Fume Swarm: a cluster of explosive clockwork sprites that appear at Very Close, immediately act, and then explode at end of round. Each creature in Very Close rolls Agility (DC 13) or takes 1 HP.
