The Frost-Wraith of Frostglen Rest: Difference between revisions

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Created page with "{{CampaignFrame |CampaignFrameTitle=The Frost-Wraith of Frostglen Rest |Complexity=•• |Setting=Thirasil |Pitch=Each winter, Thirasil observes the Snow Quiet Vigil, a sacred time of stillness when the people honor winter spirits and ancestors. This year, something responds to the Vigil with violence. Travelers vanish along the ridge, the wind carries sounds that are not its own, and Frostglen Rest becomes a place of unease rather than refuge. Rumors speak of a Snow Wr..."
 
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{{CampaignFrame
{{CampaignFrame
|CampaignFrameTitle=The Frost-Wraith of Frostglen Rest
|CampaignFrameTitle=The Frost-Wraith of Frostglen Rest
|Complexity=••
|title=The Frost-Wraith of Frostglen Rest
|Setting=Thirasil
|Complexity=⏺⏺
|Pitch=Each winter, Thirasil observes the Snow Quiet Vigil, a sacred time of stillness when the people honor winter spirits and ancestors. This year, something responds to the Vigil with violence. Travelers vanish along the ridge, the wind carries sounds that are not its own, and Frostglen Rest becomes a place of unease rather than refuge. Rumors speak of a Snow Wraith, an old legend connected to deep places and ancient rites.
|Setting=[[Thirasil]]
|Pitch=<p></p>Each winter, Thirasil observes the Snow Quiet Vigil, a sacred time of stillness when the people honor winter spirits and ancestors. This year, something responds to the Vigil with violence. Travelers vanish along the ridge, the wind carries sounds that are not its own, and Frostglen Rest becomes a place of unease rather than refuge. Rumors speak of a Snow Wraith, an old legend connected to deep places and ancient rites.


Adventurers are needed to uncover what stalks the storm. The path is not fixed. Players choose how to investigate and which clues to follow as they explore Frostglen Rest, the Shrine of Fu Lan Chi, and the Old Gravenreach Timberway. Each location holds fragments of truth hidden in wind patterns, old machinery, and forgotten symbols. The storm worsens and the ridge grows restless. In time, the choices players make will draw them to the heart of the winter mystery and into a final battle against a force older than the Vigil itself.
Adventurers are needed to uncover what stalks the storm. The path is not fixed. Players choose how to investigate and which clues to follow as they explore Frostglen Rest, the Shrine of Fu Lan Chi, and the Old Gravenreach Timberway. Each location holds fragments of truth hidden in wind patterns, old machinery, and forgotten symbols. The storm worsens and the ridge grows restless. In time, the choices players make will draw them to the heart of the winter mystery and into a final battle against a force older than the Vigil itself.
|Tone=- Atmospheric
|toneandfeel=<p></p>- Atmospheric
- Tense
- Tense
- Mysterious
- Mysterious
- Wintry
- Wintry
|Themes=- The land remembers more than people realize
|themes=<p></p>- The land remembers more than people realize
- Ancient traditions and misunderstood spirits
- Ancient traditions and misunderstood spirits
- Survival against cold and isolation
- Survival against cold and isolation
- Truth hidden beneath superstition and fear
- Truth hidden beneath superstition and fear
|Touchstones=*The Terror, The Thing (1982), Brotherhood of the Wolf, Princess Mononoke, Scooby Doo, Where Are You? (That's A Snow Ghost S1E17)*
|touchstones=*The Terror, The Thing (1982), Brotherhood of the Wolf, Princess Mononoke, Scooby Doo, Where Are You? (That's A Snow Ghost S1E17)*
|Overview=Thirasil is a state defined by ridges, deep forests, and long winters that shape the lives of its people. As the Snow Quiet Vigil begins, a hush settles across the land. Fires burn through the nights and stories of winter spirits rise in whispered conversations. Frostglen Rest sits at the edge of the tundra, welcoming travelers who seek shelter from the first storms of the season. The lodge walls hold warmth, but tension hangs in the air as rumors spread of strange sightings beyond the firelight.
|Overview=Thirasil is a state defined by ridges, deep forests, and long winters that shape the lives of its people. As the Snow Quiet Vigil begins, a hush settles across the land. Fires burn through the nights and stories of winter spirits rise in whispered conversations. Frostglen Rest sits at the edge of the tundra, welcoming travelers who seek shelter from the first storms of the season. The lodge walls hold warmth, but tension hangs in the air as rumors spread of strange sightings beyond the firelight.


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As the truth becomes clearer, the players confront the force behind the winter terror. The final battle takes place in a frozen chasm where cold pulses rise from the depths and the Snow Wraith reveals its true form. Victory or defeat will decide whether the Vigil remains a night of fear or a night of restored peace.
As the truth becomes clearer, the players confront the force behind the winter terror. The final battle takes place in a frozen chasm where cold pulses rise from the depths and the Snow Wraith reveals its true form. Victory or defeat will decide whether the Vigil remains a night of fear or a night of restored peace.
|PlayerPrinciples=#### Respect the Winter
|player_principles=<p></p>#### Respect the Winter


Your characters face a land that responds to sound, movement, and carelessness. Pay attention to the wind, the snow, and the reactions of animals. Survival often begins with caution.
Your characters face a land that responds to sound, movement, and carelessness. Pay attention to the wind, the snow, and the reactions of animals. Survival often begins with caution.
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The final confrontation is large scale and dangerous. Work together and trust your allies when the Frost-Wraith reveals its true form.
The final confrontation is large scale and dangerous. Work together and trust your allies when the Frost-Wraith reveals its true form.
|GMPrinciples=#### Build Tension through Atmosphere
|gm_principles=<p></p>#### Build Tension through Atmosphere


Snow, wind, silence, and strange echoes should frame every scene. The environment is an active presence.
Snow, wind, silence, and strange echoes should frame every scene. The environment is an active presence.

Revision as of 20:27, 4 January 2026

The Frost-Wraith of Frostglen Rest


By: Joe McMahon
System: System: Daggerheart
Complexity: {{{complexity}}}
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Tone & Feel

- Atmospheric

- Tense - Mysterious

- Wintry
Themes

- The land remembers more than people realize

- Ancient traditions and misunderstood spirits - Survival against cold and isolation

- Truth hidden beneath superstition and fear
Touchstones
*The Terror, The Thing (1982), Brotherhood of the Wolf, Princess Mononoke, Scooby Doo, Where Are You? (That's A Snow Ghost S1E17)*




Player Principles

#### Respect the Winter

Your characters face a land that responds to sound, movement, and carelessness. Pay attention to the wind, the snow, and the reactions of animals. Survival often begins with caution.

        1. Follow the Clues Your Way

There is no single correct path. Let curiosity guide you and pursue the leads that interest you most. Every location contains pieces of the truth. Investigate! Use your instincts, knowledge, and perception to figure it out.

        1. Prepare for a Monumental Threat

The final confrontation is large scale and dangerous. Work together and trust your allies when the Frost-Wraith reveals its true form.

GM Principles

#### Build Tension through Atmosphere

Snow, wind, silence, and strange echoes should frame every scene. The environment is an active presence.

        1. Offer Clues, Never Paths

Present information but never demand a sequence. Let players decide where to go next.

        1. Use the Vigil as a Living Force

Cold pulses, shifting winds, and spiritual stillness allow subtle foreshadowing and worldbuilding. Use them to escalate pressure.

        1. Reward Teamwork in the Finale

The Frost-Wraith is a colossus. Highlight the importance of movement, timing, and cooperation as players dismantle or outmaneuver it.

Campaign Frame