Adversary Compendium: Difference between revisions
From Velthuryn
No edit summary |
No edit summary |
||
| Line 18: | Line 18: | ||
|features = <b>Minion (5) - Passive:</b> This adversary is defeated if it takes any damage. For every 5 damage a PC deals to this adversary, defeat an additional minion in the attack's range. <i>You cut through them effortlessly, one to the next.</i><br/> | |features = <b>Minion (5) - Passive:</b> This adversary is defeated if it takes any damage. For every 5 damage a PC deals to this adversary, defeat an additional minion in the attack's range. <i>You cut through them effortlessly, one to the next.</i><br/> | ||
<b>Group Action - Action:</b> Choose a target and activate all Zealots within Close range of them. All activated Zealots move into melee range with the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage together. <i>They descend on you, stronger together.</i> | <b>Group Action - Action:</b> Choose a target and activate all Zealots within Close range of them. All activated Zealots move into melee range with the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage together. <i>They descend on you, stronger together.</i> | ||
}} | }}{{Adversary | ||
{{Adversary | |||
|name = Zealot Shock-Bearer | |name = Zealot Shock-Bearer | ||
|tier = 2 | |tier = 2 | ||
| Line 39: | Line 38: | ||
<b>Breaker of Lines - Reaction:</b> If the Shock-Bearer hits a target that is adjacent to an ally, it may immediately engage that ally as well. <i>They swing their Thunder Maul in great sweeps, sometimes hitting multiple opponents.</i> | <b>Breaker of Lines - Reaction:</b> If the Shock-Bearer hits a target that is adjacent to an ally, it may immediately engage that ally as well. <i>They swing their Thunder Maul in great sweeps, sometimes hitting multiple opponents.</i> | ||
}} | }}{{Adversary | ||
{{Adversary | |||
|name = Warden Patrol Guard | |name = Warden Patrol Guard | ||
|tier = 1 | |tier = 1 | ||
Revision as of 13:19, 28 December 2025
Storm-Sworn Zealot Skirmisher
Difficulty: 12 HP: 1 Stress: 1
ATK: Cutlass: Melee 1d6 phy
Experience: Testing Experience
Features
Minion (5) - Passive: This adversary is defeated if it takes any damage. For every 5 damage a PC deals to this adversary, defeat an additional minion in the attack's range. You cut through them effortlessly, one to the next.
Group Action - Action: Choose a target and activate all Zealots within Close range of them. All activated Zealots move into melee range with the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage together. They descend on you, stronger together.
Group Action - Action: Choose a target and activate all Zealots within Close range of them. All activated Zealots move into melee range with the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage together. They descend on you, stronger together.
Zealot Shock-Bearer
Difficulty: 15 Thresholds: 10 / 24 HP: 6 Stress: 3
ATK: +2 Thunder Maul: Very Close 2d10+4 phy
Experience: Testing Experience
Features
Storm-Hardened - Passive: The first time each round the Shock-Bearer would take damage, reduce it by half (rounding down).
Breaker of Lines - Reaction: If the Shock-Bearer hits a target that is adjacent to an ally, it may immediately engage that ally as well. They swing their Thunder Maul in great sweeps, sometimes hitting multiple opponents.
Breaker of Lines - Reaction: If the Shock-Bearer hits a target that is adjacent to an ally, it may immediately engage that ally as well. They swing their Thunder Maul in great sweeps, sometimes hitting multiple opponents.
Warden Patrol Guard
Difficulty: 10 Thresholds: 6 / 12 HP: 2 Stress: 1
ATK: Halberd: Very Close 1d6 phy

