Template:Adversary: Difference between revisions

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       <p>{{#if:{{{difficulty|}}}|<strong>Difficulty:</strong> {{{difficulty}}}{{#set:Has difficulty={{{difficulty}}}}}}}{{#if:{{{major_threshold|}}}|{{#if:{{{difficulty|}}}| <span class="sep" aria-hidden="true"></span> }}<strong>Thresholds:</strong> {{{major_threshold}}} / {{{severe_threshold}}}{{#set:Has major threshold={{{major_threshold}}}|Has severe threshold={{{severe_threshold}}}}}}}{{#if:{{{hit_points|}}}|{{#if:{{{difficulty|}}}{{{major_threshold|}}}| <span class="sep" aria-hidden="true"></span> }}<strong>HP:</strong> {{{hit_points}}}{{#set:Has hit points={{{hit_points}}}}}}}{{#if:{{{stress|}}}|{{#if:{{{difficulty|}}}{{{major_threshold|}}}{{{hit_points|}}}| <span class="sep" aria-hidden="true"></span> }}<strong>Stress:</strong> {{{stress}}}{{#set:Has stress={{{stress}}}}}}}</p>
       <p>{{#if:{{{difficulty|}}}|<strong>Difficulty:</strong> {{{difficulty}}}{{#set:Has difficulty={{{difficulty}}}}}}}{{#if:{{{major_threshold|}}}|{{#if:{{{difficulty|}}}| <span class="sep" aria-hidden="true"></span> }}<strong>Thresholds:</strong> {{{major_threshold}}} / {{{severe_threshold}}}{{#set:Has major threshold={{{major_threshold}}}|Has severe threshold={{{severe_threshold}}}}}}}{{#if:{{{hit_points|}}}|{{#if:{{{difficulty|}}}{{{major_threshold|}}}| <span class="sep" aria-hidden="true"></span> }}<strong>HP:</strong> {{{hit_points}}}{{#set:Has hit points={{{hit_points}}}}}}}{{#if:{{{stress|}}}|{{#if:{{{difficulty|}}}{{{major_threshold|}}}{{{hit_points|}}}| <span class="sep" aria-hidden="true"></span> }}<strong>Stress:</strong> {{{stress}}}{{#set:Has stress={{{stress}}}}}}}</p>


       <p><strong>ATK:</strong> {{#if:{{{attack|}}}|{{{attack}}}{{#set:Has attack={{{attack}}}}}}}{{#if:{{{attack_name|}}}| <span class="sep" aria-hidden="true"></span> <strong>{{{attack_name}}}:</strong> {{{attack_range|}}}{{#if:{{{attack_damage|}}}| <span class="sep" aria-hidden="true"></span> {{{attack_damage}}}}}}</p>
       <p><strong>ATK:</strong> {{#if:{{{attack|}}}|{{{attack}}}{{#set:Has attack={{{attack}}}}}}} <span class="sep" aria-hidden="true"></span> <strong>{{#if:{{{attack_name|}}}|{{{attack_name}}}:</strong> {{{attack_range|}}} <span class="sep" aria-hidden="true"></span> {{#if:{{{attack_damage|}}}|{{{attack_damage}}}}}}</p>


       {{#if:{{{experience|}}}|<div class="dotted" aria-hidden="true"></div><p><strong>Experience:</strong> {{{experience}}}{{#set:Has experience={{{experience}}}}}</p>}}
       {{#if:{{{experience|}}}|<div class="dotted" aria-hidden="true"></div><p><strong>Experience:</strong> {{{experience}}}{{#set:Has experience={{{experience}}}}}</p>}}

Revision as of 13:54, 24 December 2025


Semantic “card” adversary template for Velthuryn.

Usage

{{Adversary
 |name=Acid Burrower
 |tier=1
 |adversary_type=Solo
 |description=A horse-sized insect with digging claws and acidic blood.
 |motives=Burrow, drag away, feed
 |tactics=Reposition
 |difficulty=14
 |major_threshold=8
 |severe_threshold=15
 |hit_points=8
 |stress=3
 |attack=+3
 |attack_name=Claws
 |attack_range=Very Close
 |attack_damage=1d12+2 phy
 |experience=Tremor Sense +2
 |features=
* ''<strong>Relentless (3) – Passive:</strong>'' The Burrower can be spotlighted up to three times per GM turn.
* ''<strong>Earth Eruption – Action:</strong>'' Mark a <strong>Stress</strong> to burst out of the ground…
}}

Tip: put each feature as a bullet. Your CSS can apply hanging-indent to .vh-card__features li.