The Echo Below: Difference between revisions
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|CampaignFrameTitle=The Echo Below | |CampaignFrameTitle=The Echo Below | ||
|Complexity=• | |Complexity=• | ||
|Setting=Scorval Blight | |Setting=[[Scorval Blight]] | ||
|Pitch=A century after resonance storms scarred the area, a stolen Resonance Regulator Core in a griefglass-rich landscape threatens to ignite an ancient-born evil manifesting itself in the world. What begins as whispers of smuggling in Uled quickly unravels into conspiracy, faction strife, and the stirrings of something vast below. The heroes must follow the trail through echo-haunted roads and broken towns into the mines of Baled, where grief itself has teeth before the Core hums its final, fatal chord. | |Pitch=A century after resonance storms scarred the area, a stolen Resonance Regulator Core in a griefglass-rich landscape threatens to ignite an ancient-born evil manifesting itself in the world. What begins as whispers of smuggling in Uled quickly unravels into conspiracy, faction strife, and the stirrings of something vast below. The heroes must follow the trail through echo-haunted roads and broken towns into the mines of Baled, where grief itself has teeth before the Core hums its final, fatal chord. | ||
|Tone=Investigative, eerie, urgent, tactical | |Tone=Investigative, eerie, urgent, tactical | ||
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The people of Scorval live with a shared wound: the sense that the land judges them, that every broken oath echoes into storm and stone. In this atmosphere of grief and suspicion, the missing Concord crates, marked SG-Δ, bound for Baled, are more than stolen cargo. They are a spark on the edge of catastrophe, proof that sabotage and resonance are converging. When the adventurers arrive in Uled, they find themselves thrust into the heart of this conspiracy, accused of complicity even as they struggle to prove otherwise. From there, the path winds only deeper into the Echo Below. At the campaign’s climax, the saboteur stands revealed, one of several possible suspects, and the mine itself becomes the stage for a choice: destroy the Core, harness it, or let it reshape the world. | The people of Scorval live with a shared wound: the sense that the land judges them, that every broken oath echoes into storm and stone. In this atmosphere of grief and suspicion, the missing Concord crates, marked SG-Δ, bound for Baled, are more than stolen cargo. They are a spark on the edge of catastrophe, proof that sabotage and resonance are converging. When the adventurers arrive in Uled, they find themselves thrust into the heart of this conspiracy, accused of complicity even as they struggle to prove otherwise. From there, the path winds only deeper into the Echo Below. At the campaign’s climax, the saboteur stands revealed, one of several possible suspects, and the mine itself becomes the stage for a choice: destroy the Core, harness it, or let it reshape the world. | ||
|PlayerPrinciples=Share discoveries | |PlayerPrinciples=* '''Share discoveries''' | ||
Investigations succeed when everyone compares notes. | Investigations succeed when everyone compares notes. | ||
Embrace vulnerability | * '''Embrace vulnerability''' | ||
Echo-storms and griefglass visions reward those who open themselves to risk. | Echo-storms and griefglass visions reward those who open themselves to risk. | ||
Rotate the spotlight | * '''Rotate the spotlight''' | ||
Every faction, clue, and danger matters more when all voices are heard. | Every faction, clue, and danger matters more when all voices are heard. | ||
|GMPrinciples=Keep clocks visible | |GMPrinciples=* '''Keep clocks visible''' | ||
Villain progress and Heat should always be in play. Then show Detonation when party discovers the mine connection. | Villain progress and Heat should always be in play. Then show Detonation when party discovers the mine connection. | ||
Escalate noise and chaos | * '''Escalate noise and chaos''' | ||
Every loud move ripples into consequences. | Every loud move ripples into consequences. | ||
Show faction responses | * '''Show faction responses''' | ||
Every success or failure changes attitudes in Uled, Baled, and beyond. | Every success or failure changes attitudes in Uled, Baled, and beyond. | ||
Lean into eerie sensory detail | * '''Lean into eerie sensory detail''' | ||
Whispers, doubled echoes, violet light - make resonance and griefglass feel alive. | Whispers, doubled echoes, violet light - make resonance and griefglass feel alive. | ||
|UniqueDistinctions=Griefglass: A mineral infused with grief and resonance. Shards whisper memories, dust corrupts lungs, veins glow violet in the mines. Both clue and hazard. | |UniqueDistinctions='''Griefglass''': A mineral infused with grief and resonance. Shards whisper memories, dust corrupts lungs, veins glow violet in the mines. Both clue and hazard. | ||
Echo-Storms: Weather and soundscapes warped by resonance, rewarding risk but sowing Fear. | '''Echo-Storms''': Weather and soundscapes warped by resonance, rewarding risk but sowing Fear. | ||
Factions in Shadow: Every group points blame elsewhere, planting false leads as suspicion mounts. | '''Factions in Shadow''': Every group points blame elsewhere, planting false leads as suspicion mounts. | ||
|IncitingIncident=In Uled’s fog-choked harbor, crates bearing government seals, shipments bound for Baled vanish overnight. Mooring ropes hang cut clean, violet dust clings to the cobbles, and dockhands whisper that the cargo was either stolen… or called back by the mine itself. | |IncitingIncident=In Uled’s fog-choked harbor, crates bearing government seals, shipments bound for Baled vanish overnight. Mooring ropes hang cut clean, violet dust clings to the cobbles, and dockhands whisper that the cargo was either stolen… or called back by the mine itself. | ||
When the adventurers arrive, the timing proves too convenient. A dockhand swears he saw strangers near the cargo road at dawn, and the rumor spreads faster than gulls over the tide. The Hollowbound Wardens, already stretched thin, seize on the newcomers as easy scapegoats. Lanterns are raised, chains rattle across the pier, and an officer steps forward with accusations sharp enough to cut the mist. | When the adventurers arrive, the timing proves too convenient. A dockhand swears he saw strangers near the cargo road at dawn, and the rumor spreads faster than gulls over the tide. The Hollowbound Wardens, already stretched thin, seize on the newcomers as easy scapegoats. Lanterns are raised, chains rattle across the pier, and an officer steps forward with accusations sharp enough to cut the mist. | ||
The crowd murmurs with suspicion: some believe the heroes might be smugglers in disguise, others that they’ve been sent by a rival faction to cover tracks. The local smuggler captain and the Cradlekeepers’ priests offer only half-truths and evasions. From the first moment in Uled, the adventurers are forced to defend their names or dive headlong into the mystery to prove the blame lies elsewhere. | The crowd murmurs with suspicion: some believe the heroes might be smugglers in disguise, others that they’ve been sent by a rival faction to cover tracks. The local smuggler captain and the Cradlekeepers’ priests offer only half-truths and evasions. From the first moment in Uled, the adventurers are forced to defend their names or dive headlong into the mystery to prove the blame lies elsewhere. | ||
|SpecialMechanics=None | |SpecialMechanics=None | ||
|SessionZeroQuestions=While creating the Daggerheart characters for this adventure during a session zero, use the following questions to help tie them to the area, the campaign, or the tragedy. | |SessionZeroQuestions=While creating the Daggerheart characters for this adventure during a session zero, use the following questions to help tie them to the area, the campaign, or the tragedy. | ||
* Who in Uled trusts you, and who suspects you? | |||
* What grief ties you to the area’s tragedy? | |||
* What dream or memory do you fear the griefglass will steal from you? | |||
* When the Wardens conscripted you for this task, what debt or promise forced your hand? | |||
* What debt, secret, or favor binds you to one of Uled’s factions: Wardens, Reliquary, Smugglers, or Cradlekeepers? | |||
* When the reliquary bells fell quiet, what omen or echo did you hear that no one else admits to, and why have you kept it secret? | |||
}} | }} | ||

