The Echo Below: Difference between revisions
From Velthuryn
Created page with "{{CampaignFrame |CampaignFrameTitle=The Echo Below |Complexity=• |Setting=Scorval Blight |Pitch=A century after resonance storms scarred the area, a stolen Resonance Regulator Core in a griefglass-rich landscape threatens to ignite an ancient-born evil manifesting itself in the world. What begins as whispers of smuggling in Uled quickly unravels into conspiracy, faction strife, and the stirrings of something vast below. The heroes must follow the trail through echo-hau..." |
No edit summary |
||
| Line 8: | Line 8: | ||
|Touchstones=Dark Souls, The Mist, True Detective, The Witcher, Annihilation, Wicker Man | |Touchstones=Dark Souls, The Mist, True Detective, The Witcher, Annihilation, Wicker Man | ||
|Overview=Velthuryn is a fractured world where the land itself seems to remember grief. Its skies are governed by Solivar, the copper-gold sun, and two moons whose crossings spark resonance storms that twist memory, voice, and oath. Across its continents, kingdoms rise and fall in the shadow of the Aethergrave, a continent-spanning wound where reality itself failed. Here, time falters, emotions manifest as storms, and griefglass grows from shattered cliffs, whispering with the voices of the dead. | |Overview=Velthuryn is a fractured world where the land itself seems to remember grief. Its skies are governed by Solivar, the copper-gold sun, and two moons whose crossings spark resonance storms that twist memory, voice, and oath. Across its continents, kingdoms rise and fall in the shadow of the Aethergrave, a continent-spanning wound where reality itself failed. Here, time falters, emotions manifest as storms, and griefglass grows from shattered cliffs, whispering with the voices of the dead. | ||
Along the northern coasts lies Scorval Blight, a state where the Aethergrave gnaws openly at land and sea. Resonance storms roll down from the Verge like tempests of sorrow, shattering stone into glittering griefglass and seeding paranoia wherever shards are carried. To local cults, this devastation is scripture, each thunderclap a hymn and each cliff-fall a verse. For the people who must live in its shadow, however, the corruption is not divine but deadly, a constant pressure threatening to swallow entire towns. | Along the northern coasts lies Scorval Blight, a state where the Aethergrave gnaws openly at land and sea. Resonance storms roll down from the Verge like tempests of sorrow, shattering stone into glittering griefglass and seeding paranoia wherever shards are carried. To local cults, this devastation is scripture, each thunderclap a hymn and each cliff-fall a verse. For the people who must live in its shadow, however, the corruption is not divine but deadly, a constant pressure threatening to swallow entire towns. | ||
It is here, in the vicinity of Uled and Baled, that the tragedy of recent years unfolds. Uled, a fog-choked harbor town, survives on smuggling, wardenship, and uneasy alliances, while Baled was once a proud mining settlement feeding griefglass and ore into the Concord’s coffers. Now, both are scarred. Whispers spread of children vanishing in the night, their boots left neatly by the hearth or chapel fire. Some claim they ran off toward the mines, drawn by voices only they could hear. Others insist they were taken by the skittering, grief-touched creatures now seen prowling the streets and markets. Shipments vanish in the night, reliquary bells falter into silence, and fissures yawn open where miners once worked. Rumors ripple through taverns and temples alike: some say smugglers are bleeding the towns dry, others whisper that the mine itself is waking, calling the cargo back into the earth. | |||
It is here, in the vicinity of Uled and Baled, that the tragedy of recent years unfolds. Uled, a fog-choked harbor town, survives on smuggling, wardenship, and uneasy alliances, while Baled was once a proud mining settlement feeding griefglass and ore into the Concord’s coffers. Now, both are scarred. Whispers spread of children vanishing in the night, their boots left neatly by the hearth or chapel fire. Some claim they ran off toward the mines, drawn by voices only they could hear. Others insist they were taken by the skittering, grief-touched creatures now seen prowling the streets and markets. | |||
Shipments vanish in the night, reliquary bells falter into silence, and fissures yawn open where miners once worked. Rumors ripple through taverns and temples alike: some say smugglers are bleeding the towns dry, others whisper that the mine itself is waking, calling the cargo back into the earth. | |||
The people of Scorval live with a shared wound: the sense that the land judges them, that every broken oath echoes into storm and stone. In this atmosphere of grief and suspicion, the missing Concord crates, marked SG-Δ, bound for Baled, are more than stolen cargo. They are a spark on the edge of catastrophe, proof that sabotage and resonance are converging. When the adventurers arrive in Uled, they find themselves thrust into the heart of this conspiracy, accused of complicity even as they struggle to prove otherwise. From there, the path winds only deeper into the Echo Below. At the campaign’s climax, the saboteur stands revealed, one of several possible suspects, and the mine itself becomes the stage for a choice: destroy the Core, harness it, or let it reshape the world. | The people of Scorval live with a shared wound: the sense that the land judges them, that every broken oath echoes into storm and stone. In this atmosphere of grief and suspicion, the missing Concord crates, marked SG-Δ, bound for Baled, are more than stolen cargo. They are a spark on the edge of catastrophe, proof that sabotage and resonance are converging. When the adventurers arrive in Uled, they find themselves thrust into the heart of this conspiracy, accused of complicity even as they struggle to prove otherwise. From there, the path winds only deeper into the Echo Below. At the campaign’s climax, the saboteur stands revealed, one of several possible suspects, and the mine itself becomes the stage for a choice: destroy the Core, harness it, or let it reshape the world. | ||
|PlayerPrinciples=Share discoveries | |PlayerPrinciples=Share discoveries | ||

