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Velthuryn is a fractured, high-magic world built for heroic and emotionally resonant stories in the Daggerheart RPG system. Shaped by divine war, elemental upheaval, and echoing grief, Velthuryn offers explorers, warriors, scholars, and mystics the opportunity to uncover truths hidden within  
Velthuryn is a fractured, high-magic world built for heroic and emotionally resonant stories in the Daggerheart RPG system. Shaped by divine war, elemental upheaval, and echoing grief, Velthuryn offers explorers, warriors, scholars, and mystics the opportunity to uncover truths hidden within  
lands that dream, bleed, and resist.
lands that dream, bleed, and resist.
Velthuryn drifts around the copper-gold blaze of Solivar in a slow, deliberate turn, giving rise to the realm’s signature 36-hour longbright - eighteen hours of mounting daylight followed by eighteen hours of cooling deepglow. During the longbright, Solivar’s extended arc bakes the skylands in steady warmth; barkstone orchards swell with resin-rich fruit, and tide-lilies along the saltmarsh rims open and close in unhurried rhythms. As deepglow settles, fog gathers in silver coils across the lowlands, glowshroom caverns glitter like inverted starfields, and griefglass veins pulse faintly with mirrored moonfire. Within the Prism-Forum of Aurex, heliomancers etch Solivar’s eccentric waltz into brass ephemerides, arguing that the sun’s shifting distance tugs subtly at the planet’s mantle. Meanwhile, the Way-singers of Nokhul Vale claim the length of each deepglow grants spirits time to murmur through root and stone before the next longbright stirs the world awake again.
Once Solivar dips beneath the Mellheiller horizon, Tasserin and Cassanda divide the darkness in their resonant dance. Tasserin, the elder moon, broad and pale-gold, crosses the heavens in a stately sixty-day circuit, its storm-veined face earning it the title the Memory Mirror in Thirasil lore. Cassanda, the swifter and smaller companion, completes two orbits in that same span, streaking ember-bright across the firmament in a quickened cadence that lights griefglass ridgelines and calls forth resonance squalls along the Scorval coast. When the moons align in the rare Sisters’ Embrace, Cassanda’s shadow trims a crescent from Tasserin’s face, sending shifting veils of darkness skimming across the seas.
See the [[Calendar And Time]] page for details about the world's calendar, time-keeping system, and special days.


A diverse set of Daggerheart ancestries and communities exist across fourteen distinct states with eight complex religions, making Velthuryn an expansive yet thematically cohesive realm. Magic permeates all things, hope and fear manifest as forces of change, and ancient powers stir within the lands' deepest wounds, especially within the Aethergrave.
A diverse set of Daggerheart ancestries and communities exist across fourteen distinct states with eight complex religions, making Velthuryn an expansive yet thematically cohesive realm. Magic permeates all things, hope and fear manifest as forces of change, and ancient powers stir within the lands' deepest wounds, especially within the Aethergrave.
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Velthuryn is a world divided yet bound together by breath, tide, and stone. Its two continents face one another across the Bangrave Sea, a warm gulf that cleaves the realm in twain. To the north, the Smithsoll Sea gathers the Bangrave’s outflow into cold, echoing waters that scour the Torral promontory and the misted coasts of the Velkar Spires. To the south, the Waters of Tunneau lap the shores of Lexharrow and Sunlash Coast before mingling westward with the storm-fed Mellheiller Ocean. Inland, the Sea of Lir and the Gulf of Wakewall split and shape states along the western continent’s coasts, their tides carrying both wealth and woe.
Velthuryn is a world divided yet bound together by breath, tide, and stone. Its two continents face one another across the Bangrave Sea, a warm gulf that cleaves the realm in twain. To the north, the Smithsoll Sea gathers the Bangrave’s outflow into cold, echoing waters that scour the Torral promontory and the misted coasts of the Velkar Spires. To the south, the Waters of Tunneau lap the shores of Lexharrow and Sunlash Coast before mingling westward with the storm-fed Mellheiller Ocean. Inland, the Sea of Lir and the Gulf of Wakewall split and shape states along the western continent’s coasts, their tides carrying both wealth and woe.


== Climate ==
The [[Velthuryn Details]] page has more details about its history, climate, and more.
Velthuryn’s breath moves with its waters. Westerly winds sweep moisture across the Waters of Tunneau, greening the coasts of Lexharrow and Sunlash Coast. Trade winds off Mellheiller thunder north into the Spires and Rise, their spent rains falling soft upon Myrrun Hollow. Cold surges from the Smithsoll Sea carry brine and storm into Torral and Velkar’s north coasts, while the Bangrave Sea’s warm tides knit east and west together.
 
Between mountain and sea, biomes shift rapidly: taiga belts fade into orchid-draped jungles; deserts lie ringed by grassland mosaics; wetlands stretch where estuaries meet volcanic loam. The land itself is restless, reshaped by tectonic pulses and Aethergrave fractures that hum with violet resonance.


== States of Velthuryn ==
== States of Velthuryn ==
Velthuryn is divided into two continents, each home to multiple independent states. Use the links below to explore state pages (and their settlements, regions, and features) as you add them.
Velthuryn is divided into two continents, each home to multiple independent states. Use the links below to explore state pages (and their settlements, regions, and features) as you add them.
 
{| class="wikitable"
=== Western Continent ===
|+
{{#ask:
!Western Continent
!Eastern Continent
|-
|{{#ask:
[[Has entity type::State]]
[[Has entity type::State]]
[[Has located in::Western Continent]]
[[Has located in::Western Continent]]
|format = ul
|format = ul
}}
}}
|{{#ask:
[[Has entity type::State]]
[[Has located in::Eastern Continent]]
|format = ul
}}
|}


=== Eastern Continent ===
=== Eastern Continent ===
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* [[Myrrun Hollow]]
* [[Myrrun Hollow]]
* [[Bastion of Aurex]]
* [[Bastion of Aurex]]
---
{{#ask:
[[Has entity type::State]]
[[Has located in::Eastern Continent]]
|format = ul
}}
== Atlas & Map Index ==
== Atlas & Map Index ==



Revision as of 15:57, 21 November 2025

Globe view of the eastern continent

Velthuryn Atlas & Archive

Welcome to the Velthuryn Atlas & Archive, an online atlas and encyclopedia for the high-magic world of Velthuryn, designed to integrate with Semantic MediaWiki, maps, and Daggerheart campaigns.

Overview of Velthuryn

Velthuryn is a fractured, high-magic world built for heroic and emotionally resonant stories in the Daggerheart RPG system. Shaped by divine war, elemental upheaval, and echoing grief, Velthuryn offers explorers, warriors, scholars, and mystics the opportunity to uncover truths hidden within lands that dream, bleed, and resist.

A diverse set of Daggerheart ancestries and communities exist across fourteen distinct states with eight complex religions, making Velthuryn an expansive yet thematically cohesive realm. Magic permeates all things, hope and fear manifest as forces of change, and ancient powers stir within the lands' deepest wounds, especially within the Aethergrave.

Velthuryn is a world divided yet bound together by breath, tide, and stone. Its two continents face one another across the Bangrave Sea, a warm gulf that cleaves the realm in twain. To the north, the Smithsoll Sea gathers the Bangrave’s outflow into cold, echoing waters that scour the Torral promontory and the misted coasts of the Velkar Spires. To the south, the Waters of Tunneau lap the shores of Lexharrow and Sunlash Coast before mingling westward with the storm-fed Mellheiller Ocean. Inland, the Sea of Lir and the Gulf of Wakewall split and shape states along the western continent’s coasts, their tides carrying both wealth and woe.

The Velthuryn Details page has more details about its history, climate, and more.

States of Velthuryn

Velthuryn is divided into two continents, each home to multiple independent states. Use the links below to explore state pages (and their settlements, regions, and features) as you add them.

Western Continent Eastern Continent

Eastern Continent

Atlas & Map Index

Campaign Frames & Campaign Log

In the future, this section will list:

  • Daggerheart campaign frames set in Velthuryn (with links to their frame pages).
  • Individual campaigns that have been run, including:
    • When they were played
    • Which frame they used
    • Where in Velthuryn they took place (linked to map features and states)

For now, you can begin adding campaign frame pages under a namespace such as Campaign: and individual campaign logs under Campaign Run: or a similar structure that fits your workflow.