Faction Overview: Difference between revisions

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Revision as of 13:57, 9 January 2026

Faction Overview

High-Level Ideological Axes

Axis Positions
Resonance Suppress - Endure - Interpret - Provoke - Release
Authority Institutional - Procedural - Cultural - Personal
Memory/History Preserve - Regulate - Experience - Erase

Core Relationship Matrix for Primary Factions

Faction ↓ vs → Vigilant Concord Measured Silence Griefbound Unsealers Sunvault Luminous Archive
Vigilant Concord - Tense Enemy Enemy Ally Tense
Concord of Measured Silence Tense - Rival Rival Tense Neutral
Griefbound Communion Enemy Rival - Tense Enemy Rival
Unsealers Enemy Rival Tense - Enemy Enemy
Sunvault Covenant Ally Tense Enemy Enemy - Tense
Luminous Archive Tense Neutral Rival Enemy Tense -

Relationship Key

  • Ally – Cooperative, aligned goals
  • Tense – Ideological friction, limited cooperation
  • Rival – Active opposition, competing agendas
  • Enemy – Open hostility, likely violence
  • Neutral – Minimal interaction or awareness

List of All Factions

FactionFaction TypeFaction Size
The Bone-Root WayReligiousLarge but decentralized
The Choir of GlassReligiousSmall, secretive cells
The Codex WardensPoliticalMedium; concentrated in institutions
The Concord of Measured SilenceReligiousSmall but influential; scattered enclaves and monasteries
The Dreamtide ChorusReligiousDiffuse; culturally embedded rather than centralized
The EchohuntersMercenarySmall, elite
The Emberbound ClansSocialLarge, decentralized
The Flame of AccordReligiousMedium to large; structured orders
The Glass Market SyndicatesCriminalLarge, fragmented
The Griefbound CommunionReligiousMedium; cult-like cells connected by ritual
The Luminous ArchiveReligiousLarge; institutional, cross-state
The MycelialsSocialLarge within Myrrun; diffuse elsewhere
The Pale AccordReligiousVery small; clandestine
The River-CovenantPoliticalMedium; mobile membership
The Spirits BetweenReligiousWidespread, informal
The Stone Verdict AssemblyPoliticalMedium; institutional rather than populous
The Stormcall CirclesReligiousSmall but culturally powerful
The Sunvault CovenantReligiousLarge within Aurex; limited elsewhere
The UnsealersCriminalSmall, covert, highly motivated
The Vigilant ConcordPoliticalLarge within Aurex; minimal presence elsewhere