Scorval Blight: Difference between revisions

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{{State
{{State
| name = Scorval Blight
| name = Scorval Blight
| capital = Blackstandard Hold
| capital = Veilspire
| located in = Southern Interior, Western Continent
| located in = Southern Interior, Western Continent
| population = 4600000
| population = 4600000
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| people_and_culture = Scorval is inhabited by veterans, descendants of soldiers, refugees, and communities that learned to live alongside unresolved conflict. Humans, Orcs, Earthkin, Halflings, and Elves coexist in cultures shaped by command structures, unit loyalty, and moral consequence. Identity is tied to service, decision, and survival rather than victory.
| people_and_culture = Scorval is inhabited by veterans, descendants of soldiers, refugees, and communities that learned to live alongside unresolved conflict. Humans, Orcs, Earthkin, Halflings, and Elves coexist in cultures shaped by command structures, unit loyalty, and moral consequence. Identity is tied to service, decision, and survival rather than victory.
| hazards = Command Echoes; Battlefield Loops; Griefglass Shrapnel Fields; Trench Collapse; Tactical Possession; and Morale Drain.
| hazards = Command Echoes; Battlefield Loops; Griefglass Shrapnel Fields; Trench Collapse; Tactical Possession; and Morale Drain.
| landmarks = [[Blackstandard Hold]]; [[The Unending Line]]; [[Graves of the Ninth Advance]]; [[The Broken Banner Fields]]
| landmarks = [[Veilspire]]; [[The Unending Line]]; [[Graves of the Ninth Advance]]; [[The Broken Banner Fields]]
| other_settlements = Holdfast Grey; Lastwatch; Cinderline; Mercy’s End
| other_settlements = Holdfast Grey; Lastwatch; Cinderline; Mercy’s End
| coords = -50.5140,121.4048
| coords = -50.5140,121.4048
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== Overview ==
== Overview ==
Scorval Blight is a land where the war ended, but the decisions did not. The banners were lowered, treaties signed, and armies disbanded, yet the ground itself continues to argue over what should have happened. Here, resonance binds not to time or ancestry, but to command. Orders given under fear, pride, or desperation replay endlessly, shaping terrain, Echoes, and lives.
Scorval Blight is a land where the war ended, but the decisions did not. Treaties were signed and banners lowered, yet the ground itself continues to argue over what should have happened. Here, resonance binds not to ancestry or time, but to command. Orders given under fear, pride, or desperation replay endlessly, shaping terrain, Echoes, and lives.


Unlike Sunlash, where emotion loops time, Scorval locks moments of choice in place. The land does not repeat battles. It repeats decisions. Every trench, hill, and ruined fortification remembers the moment someone chose to advance, retreat, hold, or sacrifice others.
Unlike Sunlash, where emotion loops time, Scorval locks moments of choice in place. The land does not repeat battles. It repeats decisions. Every trench, ridge, and shattered fortress remembers the instant someone chose to advance, retreat, hold, or sacrifice others.


== Geography ==
== Geography ==
Scorval Blight spans vast plains interrupted by trench networks, shell craters, and half-reclaimed fortresses. Grasses grow in regimented lines following former troop formations. Rivers bend unnaturally around old supply routes, as if still obeying logistics maps.
Scorval Blight spans wide plains fractured by trench networks, shell craters, and half-reclaimed fortresses. Grasses grow in regimented lines following former troop formations. Rivers bend unnaturally around old supply routes, as if still obeying wartime maps.


During longbright, the land appears bleak but stable. During deepglow, moonlight reveals spectral formations: ghostly ranks, flickering command flags, and invisible front lines that still exert force on the terrain.
During longbright, the land appears bleak but inert. During deepglow, moonlight reveals spectral formations: ghostly ranks, flickering command flags, and invisible front lines that still exert pressure on the terrain.


== People & Culture ==
== People & Culture ==
Life in Scorval is shaped by inherited command.
Life in Scorval is shaped by inherited command and unfinished duty.


'''Humans''' — Former officers, strategists, and civilian survivors.
'''Humans''' — Former officers, tacticians, and civilian survivors.


'''Orcs''' — Disciplined veterans and unit leaders with strong honor codes.
'''Orcs''' — Disciplined veterans and oath-bound unit leaders.


'''Earthkin''' — Engineers maintaining unstable fortifications and memorial works.
'''Earthkin''' — Engineers stabilizing fortifications and memorial works.


'''Halflings''' — Medics, couriers, and morale-keepers.
'''Halflings''' — Medics, couriers, and morale-keepers.


'''Elves''' — Chroniclers and memory-wardens documenting unresolved orders.
'''Elves''' — Chroniclers and memory-wardens cataloging unresolved orders.


Communities organize around watches, shifts, and preparedness drills. Memorials are functional structures, doubling as shelters or supply caches.
Communities organize around watches, shifts, and preparedness drills. Memorials are functional, doubling as shelters, armories, or supply caches.


== Governance & Postwar Authority ==
== Governance & Postwar Authority ==
Scorval has no central ruler in the traditional sense. Authority is distributed among councils of veterans, engineers, and caretakers.
Scorval has no monarch and no standing army. Authority rests with councils of veterans, engineers, historians, and caretakers whose legitimacy comes from lived experience rather than rank.


=== Capital — Blackstandard Hold ===
=== Capital — Veilspire ===
Blackstandard Hold was once the primary command fortress during the war. Now partially ruined and partially inhabited, it serves as Scorval’s administrative center and moral anchor. Its halls are lined with sealed orders that were never carried out, each inscribed in griefglass to prevent reactivation.
Veilspire rises from the ruins of Scorval’s former high command complex, a tower-city shrouded in perpetual haze created by layered griefglass veils and suppression wards. Once a center of strategic coordination, it now serves as Scorval’s administrative heart and moral anchor.


Major decisions affecting the Blight are debated here, often with the explicit question: Will this choice echo?
Within Veilspire’s inner halls are sealed orders that were never carried out, each inscribed in griefglass and bound with resonance dampeners to prevent reactivation. Councils meet beneath these suspended veils, debating every major decision with a single guiding question: Will this choice echo?


== Hazards & Lingering War Threats ==
== Hazards & Lingering War Threats ==
The Blight’s dangers are tactical and psychological:
The Blight’s dangers are tactical, psychological, and relentless:


Command Echoes — Spectral officers issuing compulsive orders.
Command Echoes — Spectral officers issuing compulsive, half-finished orders.


Battlefield Loops — Zones where tactical decisions replay endlessly.
Battlefield Loops — Zones where tactical decisions replay endlessly.
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Griefglass Shrapnel Fields — Crystalline debris inducing combat flashbacks.
Griefglass Shrapnel Fields — Crystalline debris inducing combat flashbacks.


Trench Collapse — Sudden ground failure along old fortifications.
Trench Collapse — Sudden ground failure along buried fortifications.


Tactical Possession — Echoes temporarily seizing control of individuals.
Tactical Possession — Echoes seizing control of individuals during stress.


Morale Drain — Environmental despair sapping resolve and Hope.
Morale Drain — Environmental despair eroding Hope and resolve.


== Economy & Recovery ==
== Economy & Recovery ==
Scorval’s economy centers on salvage, reconstruction, and remembrance. Griefglass fragments, battlefield relics, and stabilized fortification designs are traded cautiously. Many residents work as guides, caretakers, or Echo containment specialists.
Scorval’s economy focuses on salvage, stabilization, and remembrance. Griefglass fragments, battlefield relics, and fortified construction techniques are traded cautiously. Many citizens work as guides, Echo containment specialists, or caretakers of unstable zones.


== Relations & Reputation ==
== Relations & Reputation ==
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=== Transient Populations ===
=== Transient Populations ===


Echohunters, historians, military scholars, and pilgrims
Echohunters, historians, military scholars, pilgrims, and relief workers


== Fauna & Echoes of Scorval ==
== Fauna & Echoes of Scorval ==

Revision as of 02:34, 9 January 2026

Scorval Blight
Capital Veilspire
Located in Southern Interior, Western Continent
Population 4,600,000
Landmarks Veilspire; The Unending Line; Graves of the Ninth Advance; The Broken Banner Fields
Settlements Holdfast Grey; Lastwatch; Cinderline; Mercy’s End
Factions
Coordinates -50.5140,121.4048
Campaigns The Echo Below



Scorval Blight

Overview

Scorval Blight is a land where the war ended, but the decisions did not. Treaties were signed and banners lowered, yet the ground itself continues to argue over what should have happened. Here, resonance binds not to ancestry or time, but to command. Orders given under fear, pride, or desperation replay endlessly, shaping terrain, Echoes, and lives.

Unlike Sunlash, where emotion loops time, Scorval locks moments of choice in place. The land does not repeat battles. It repeats decisions. Every trench, ridge, and shattered fortress remembers the instant someone chose to advance, retreat, hold, or sacrifice others.

Geography

Scorval Blight spans wide plains fractured by trench networks, shell craters, and half-reclaimed fortresses. Grasses grow in regimented lines following former troop formations. Rivers bend unnaturally around old supply routes, as if still obeying wartime maps.

During longbright, the land appears bleak but inert. During deepglow, moonlight reveals spectral formations: ghostly ranks, flickering command flags, and invisible front lines that still exert pressure on the terrain.

People & Culture

Life in Scorval is shaped by inherited command and unfinished duty.

Humans — Former officers, tacticians, and civilian survivors.

Orcs — Disciplined veterans and oath-bound unit leaders.

Earthkin — Engineers stabilizing fortifications and memorial works.

Halflings — Medics, couriers, and morale-keepers.

Elves — Chroniclers and memory-wardens cataloging unresolved orders.

Communities organize around watches, shifts, and preparedness drills. Memorials are functional, doubling as shelters, armories, or supply caches.

Governance & Postwar Authority

Scorval has no monarch and no standing army. Authority rests with councils of veterans, engineers, historians, and caretakers whose legitimacy comes from lived experience rather than rank.

Capital — Veilspire

Veilspire rises from the ruins of Scorval’s former high command complex, a tower-city shrouded in perpetual haze created by layered griefglass veils and suppression wards. Once a center of strategic coordination, it now serves as Scorval’s administrative heart and moral anchor.

Within Veilspire’s inner halls are sealed orders that were never carried out, each inscribed in griefglass and bound with resonance dampeners to prevent reactivation. Councils meet beneath these suspended veils, debating every major decision with a single guiding question: Will this choice echo?

Hazards & Lingering War Threats

The Blight’s dangers are tactical, psychological, and relentless:

Command Echoes — Spectral officers issuing compulsive, half-finished orders.

Battlefield Loops — Zones where tactical decisions replay endlessly.

Griefglass Shrapnel Fields — Crystalline debris inducing combat flashbacks.

Trench Collapse — Sudden ground failure along buried fortifications.

Tactical Possession — Echoes seizing control of individuals during stress.

Morale Drain — Environmental despair eroding Hope and resolve.

Economy & Recovery

Scorval’s economy focuses on salvage, stabilization, and remembrance. Griefglass fragments, battlefield relics, and fortified construction techniques are traded cautiously. Many citizens work as guides, Echo containment specialists, or caretakers of unstable zones.

Relations & Reputation

Aeterron — Shared expertise in Echo containment and hazardous terrain.

The Bastion of Aurex — Tense cooperation over sealed orders and suppression ethics.

Tarkhos Dominion — Mutual respect between oath-bound warriors.

Lexharrow — Ongoing disputes over the interpretation of wartime decisions.

Scorval is respected for endurance, pitied for its burden, and feared for what its land can still command.

Ancestry Distribution

Predominant

Humans, Orcs

Significant Minorities

Earthkin, Halflings, Elves

Transient Populations

Echohunters, historians, military scholars, pilgrims, and relief workers

Fauna & Echoes of Scorval

Banner Wraiths — Echoes bound to fallen standards.

Trench Hounds — Beasts adapted to cratered terrain.

Griefglass Scarabs — Insects feeding on emotional residue.

Command Shades — Manifestations of unresolved leadership decisions.

Ironroot Stags — Creatures grown around embedded shrapnel.

Decision, Duty, and Aftermath

In Scorval Blight, choice is the true weapon. The land remembers not who won, but who decided and who paid the price. To live here is to accept that victory does not end responsibility, and that some wars only conclude when their decisions are finally answered, amended, or forgiven.