Adversary Compendium: Difference between revisions
From Velthuryn
Created page with "{{Adversary |name = Storm-Sworn Zealot Skirmisher |tier = 2 |adversary_type = Minion |description = Fanatical foot soldiers of the storm-purity sect, trained to advance in formation and die without hesistation. |motives = Motives Motives |tactics = Tactics Tactics |difficulty = 12 |major_threshold = |severe_threshold = |hit_points = 1 |stress = 1 |attack = |attack_name = Cutlass |attack_range = Melee |attack_damage = 1d6 phy |experience = Testing Experience |features = <..." |
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<b>Group Action - Action:</b> Choose a target and activate all Zealots within Close range of them. All activated Zealots move into melee range with the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage together. <i>They descend on you, stronger together.</i> | <b>Group Action - Action:</b> Choose a target and activate all Zealots within Close range of them. All activated Zealots move into melee range with the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage together. <i>They descend on you, stronger together.</i> | ||
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{{Adversary | {{Adversary | ||
|name = Zealot Shock-Bearer | |name = Zealot Shock-Bearer | ||
Revision as of 19:16, 24 December 2025
Storm-Sworn Zealot Skirmisher
Difficulty: 12 HP: 1 Stress: 1
ATK: Cutlass: Melee 1d6 phy
Experience: Testing Experience
Features
Minion (5) - Passive: This adversary is defeated if it takes any damage. For every 5 damage a PC deals to this adversary, defeat an additional minion in the attack's range. You cut through them effortlessly, one to the next.
Group Action - Action: Choose a target and activate all Zealots within Close range of them. All activated Zealots move into melee range with the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage together. They descend on you, stronger together.
Group Action - Action: Choose a target and activate all Zealots within Close range of them. All activated Zealots move into melee range with the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage together. They descend on you, stronger together.
Zealot Shock-Bearer
Difficulty: 15 Thresholds: 10 / 24 HP: 6 Stress: 3
ATK: +2 Thunder Maul: Very Close 2d10+4 phy
Experience: Testing Experience
Features
Storm-Hardened - Passive: The first time each round the Shock-Bearer would take damage, reduce it by half (rounding down).
Breaker of Lines - Reaction: If the Shock-Bearer hits a target that is adjacent to an ally, it may immediately engage that ally as well. They swing their Thunder Maul in great sweeps, sometimes hitting multiple opponents.
Breaker of Lines - Reaction: If the Shock-Bearer hits a target that is adjacent to an ally, it may immediately engage that ally as well. They swing their Thunder Maul in great sweeps, sometimes hitting multiple opponents.

