Template:Adversary: Difference between revisions
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<p>{{#if:{{{difficulty|}}}|<strong>Difficulty:</strong> {{{difficulty}}}{{#set:Has difficulty={{{difficulty}}}}}}}{{#if:{{{major_threshold|}}}|{{#if:{{{difficulty|}}}| <span class="sep" aria-hidden="true"></span> }}<strong>Thresholds:</strong> {{{major_threshold}}} / {{{severe_threshold}}}{{#set:Has major threshold={{{major_threshold}}}|Has severe threshold={{{severe_threshold}}}}}}}{{#if:{{{hit_points|}}}|{{#if:{{{difficulty|}}}{{{major_threshold|}}}| <span class="sep" aria-hidden="true"></span> }}<strong>HP:</strong> {{{hit_points}}}{{#set:Has hit points={{{hit_points}}}}}}}{{#if:{{{stress|}}}|{{#if:{{{difficulty|}}}{{{major_threshold|}}}{{{hit_points|}}}| <span class="sep" aria-hidden="true"></span> }}<strong>Stress:</strong> {{{stress}}}{{#set:Has stress={{{stress}}}}}}}</p> | <p>{{#if:{{{difficulty|}}}|<strong>Difficulty:</strong> {{{difficulty}}}{{#set:Has difficulty={{{difficulty}}}}}}}{{#if:{{{major_threshold|}}}|{{#if:{{{difficulty|}}}| <span class="sep" aria-hidden="true"></span> }}<strong>Thresholds:</strong> {{{major_threshold}}} / {{{severe_threshold}}}{{#set:Has major threshold={{{major_threshold}}}|Has severe threshold={{{severe_threshold}}}}}}}{{#if:{{{hit_points|}}}|{{#if:{{{difficulty|}}}{{{major_threshold|}}}| <span class="sep" aria-hidden="true"></span> }}<strong>HP:</strong> {{{hit_points}}}{{#set:Has hit points={{{hit_points}}}}}}}{{#if:{{{stress|}}}|{{#if:{{{difficulty|}}}{{{major_threshold|}}}{{{hit_points|}}}| <span class="sep" aria-hidden="true"></span> }}<strong>Stress:</strong> {{{stress}}}{{#set:Has stress={{{stress}}}}}}}</p> | ||
<p><strong>ATK:</strong> {{#if:{{{attack|}}}|{{{attack}}}{{#set:Has attack={{{attack}}}}}}} <span class="sep" aria-hidden="true"></span> <strong>{{#if:{{{attack_name|}}}|{{{attack_name}}}{{#set:Has attack name={{{attack_name}}}}}}}:</strong> {{{attack_range|}}} <span class="sep" aria-hidden="true"></span> {{#if:{{{attack_damage|}}}|{{{attack_damage | <p><strong>ATK:</strong> {{#if:{{{attack|}}}|{{{attack}}}{{#set:Has attack={{{attack}}}}}}} <span class="sep" aria-hidden="true"></span> <strong>{{#if:{{{attack_name|}}}|{{{attack_name}}}{{#set:Has attack name={{{attack_name}}}}}}}:</strong> {{{attack_range|}}} <span class="sep" aria-hidden="true"></span> {{#if:{{{attack_damage|}}}|{{{attack_damage}}}}}</p> | ||
{{#if:{{{experience|}}}|<div class="dotted" aria-hidden="true"></div><p><strong>Experience:</strong> {{{experience}}}{{#set:Has experience={{{experience}}}}}</p>}} | {{#if:{{{experience|}}}|<div class="dotted" aria-hidden="true"></div><p><strong>Experience:</strong> {{{experience}}}{{#set:Has experience={{{experience}}}}}</p>}} | ||
Revision as of 13:57, 24 December 2025
Semantic “card” adversary template for Velthuryn.
Usage
{{Adversary
|name=Acid Burrower
|tier=1
|adversary_type=Solo
|description=A horse-sized insect with digging claws and acidic blood.
|motives=Burrow, drag away, feed
|tactics=Reposition
|difficulty=14
|major_threshold=8
|severe_threshold=15
|hit_points=8
|stress=3
|attack=+3
|attack_name=Claws
|attack_range=Very Close
|attack_damage=1d12+2 phy
|experience=Tremor Sense +2
|features=
* ''<strong>Relentless (3) – Passive:</strong>'' The Burrower can be spotlighted up to three times per GM turn.
* ''<strong>Earth Eruption – Action:</strong>'' Mark a <strong>Stress</strong> to burst out of the ground…
}}
Tip: put each feature as a bullet. Your CSS can apply hanging-indent to .vh-card__features li.

