Stop The Boomwright!: Difference between revisions
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|Setting=[[Fleaspark Union]] | |Setting=[[Fleaspark Union]] | ||
|Pitch=Brightcrawl, goblin city of sparks and rain, lives and dies by its inventions. Tomorrow’s Patent Duel will decide who owns the future of fire, fume, and thunder. But one disgraced alchemist has rigged the judges, hidden them away beneath dripping blast-shields, and plans to steal victory with mind-fogged doubles. The party has one night to expose the impostors, sabotage the Boomwright’s schemes, and survive a dawn where the only law is '''boom first, ask later.''' | |Pitch=Brightcrawl, goblin city of sparks and rain, lives and dies by its inventions. Tomorrow’s Patent Duel will decide who owns the future of fire, fume, and thunder. But one disgraced alchemist has rigged the judges, hidden them away beneath dripping blast-shields, and plans to steal victory with mind-fogged doubles. The party has one night to expose the impostors, sabotage the Boomwright’s schemes, and survive a dawn where the only law is '''boom first, ask later.''' | ||
|Tone= | |Tone=Over-the-top spectacle and reckless chaos, Humor threaded through everything, Fast, flashy, and dangerous, Goblin ingenuity as both wonder and menace | ||
|Themes=* Invention as Identity: Success and failure both define who you are. | |Themes=* Invention as Identity: Success and failure both define who you are. | ||
* Showmanship vs. Survival: Every solution is also a performance. | * Showmanship vs. Survival: Every solution is also a performance. | ||


