Cog-Gardens: Difference between revisions
From Velthuryn
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Latest revision as of 15:45, 21 November 2025
| Cog-Gardens | |
|---|---|
| State | Aeterron |
| Region | |
| Feature type | Park |
| Nearby Settlements | |
| Coordinates | |
Cog-Gardens are engineered parks in Civitas Prime where self-pruning bronze trees grow in ordered groves. Their leaves hum harmonic scales, absorbing errant resonance spikes from imported ores and stabilizing nearby logic-wards.
Clank children climb the trees to learn tonal logic and rhythm, while auditors use the gardens as informal "debugging sanctuaries" for stressed civic processes. When resonance surges, the gardens ring like distant chimes, warning nearby districts of incoming spikes.

