Scorval Blight: Difference between revisions

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| name = Scorval Blight
| name = Scorval Blight
| capital = Veilspire
| capital = Veilspire
| located in = Southern Interior, Western Continent
| located in = Western Continent
| population = 4600000
| population = 4600000
| geography = Scorval Blight is a scarred expanse of broken plains, trenchlands, crater fields, and overgrown fortifications where war reshaped both terrain and memory. The land bears layered battle-scars that never fully healed: collapsed redoubts, vitrified killing fields, and forests grown through mass graves. Entire regions remain tactically frozen, as if awaiting orders that never came. The Blight occupies a wide southern interior basin of the western continent, ringed by low mountains and old supply roads.
| geography = Scorval Blight is a scarred expanse of broken plains, trenchlands, crater fields, and overgrown fortifications where war reshaped both terrain and memory. The land bears layered battle-scars that never fully healed: collapsed redoubts, vitrified killing fields, and forests grown through mass graves. Entire regions remain tactically frozen, as if awaiting orders that never came. The Blight occupies a wide southern interior basin of the western continent, ringed by low mountains and old supply roads.

Latest revision as of 23:20, 13 January 2026

Scorval Blight
Capital Veilspire
Located in Western Continent
Population 4,600,000
Landmarks Veilspire; The Unending Line; Graves of the Ninth Advance; The Broken Banner Fields
Settlements Holdfast Grey; Lastwatch; Cinderline; Mercy’s End
Factions
Coordinates -50.5140,121.4048
Campaigns The Echo Below



Scorval Blight

Overview

Scorval Blight is a land where the war ended, but the decisions did not. Treaties were signed and banners lowered, yet the ground itself continues to argue over what should have happened. Here, resonance binds not to ancestry or time, but to command. Orders given under fear, pride, or desperation replay endlessly, shaping terrain, Echoes, and lives.

Unlike Sunlash, where emotion loops time, Scorval locks moments of choice in place. The land does not repeat battles. It repeats decisions. Every trench, ridge, and shattered fortress remembers the instant someone chose to advance, retreat, hold, or sacrifice others.

Geography

Scorval Blight spans wide plains fractured by trench networks, shell craters, and half-reclaimed fortresses. Grasses grow in regimented lines following former troop formations. Rivers bend unnaturally around old supply routes, as if still obeying wartime maps.

During longbright, the land appears bleak but inert. During deepglow, moonlight reveals spectral formations: ghostly ranks, flickering command flags, and invisible front lines that still exert pressure on the terrain.

People & Culture

Life in Scorval is shaped by inherited command and unfinished duty.

Humans — Former officers, tacticians, and civilian survivors.

Orcs — Disciplined veterans and oath-bound unit leaders.

Earthkin — Engineers stabilizing fortifications and memorial works.

Halflings — Medics, couriers, and morale-keepers.

Elves — Chroniclers and memory-wardens cataloging unresolved orders.

Communities organize around watches, shifts, and preparedness drills. Memorials are functional, doubling as shelters, armories, or supply caches.

Governance & Postwar Authority

Scorval has no monarch and no standing army. Authority rests with councils of veterans, engineers, historians, and caretakers whose legitimacy comes from lived experience rather than rank.

Capital — Veilspire

Veilspire rises from the ruins of Scorval’s former high command complex, a tower-city shrouded in perpetual haze created by layered griefglass veils and suppression wards. Once a center of strategic coordination, it now serves as Scorval’s administrative heart and moral anchor.

Within Veilspire’s inner halls are sealed orders that were never carried out, each inscribed in griefglass and bound with resonance dampeners to prevent reactivation. Councils meet beneath these suspended veils, debating every major decision with a single guiding question: Will this choice echo?

Hazards & Lingering War Threats

The Blight’s dangers are tactical, psychological, and relentless:

Command Echoes — Spectral officers issuing compulsive, half-finished orders.

Battlefield Loops — Zones where tactical decisions replay endlessly.

Griefglass Shrapnel Fields — Crystalline debris inducing combat flashbacks.

Trench Collapse — Sudden ground failure along buried fortifications.

Tactical Possession — Echoes seizing control of individuals during stress.

Morale Drain — Environmental despair eroding Hope and resolve.

Economy & Recovery

Scorval’s economy focuses on salvage, stabilization, and remembrance. Griefglass fragments, battlefield relics, and fortified construction techniques are traded cautiously. Many citizens work as guides, Echo containment specialists, or caretakers of unstable zones.

Relations & Reputation

Aeterron — Shared expertise in Echo containment and hazardous terrain.

The Bastion of Aurex — Tense cooperation over sealed orders and suppression ethics.

Tarkhos Dominion — Mutual respect between oath-bound warriors.

Lexharrow — Ongoing disputes over the interpretation of wartime decisions.

Scorval is respected for endurance, pitied for its burden, and feared for what its land can still command.

Ancestry Distribution

Predominant

Humans, Orcs

Significant Minorities

Earthkin, Halflings, Elves

Transient Populations

Echohunters, historians, military scholars, pilgrims, and relief workers

Fauna & Echoes of Scorval

Banner Wraiths — Echoes bound to fallen standards.

Trench Hounds — Beasts adapted to cratered terrain.

Griefglass Scarabs — Insects feeding on emotional residue.

Command Shades — Manifestations of unresolved leadership decisions.

Ironroot Stags — Creatures grown around embedded shrapnel.

Decision, Duty, and Aftermath

In Scorval Blight, choice is the true weapon. The land remembers not who won, but who decided and who paid the price. To live here is to accept that victory does not end responsibility, and that some wars only conclude when their decisions are finally answered, amended, or forgiven.