The Bone-Root Way: Difference between revisions
From Velthuryn
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| faction_type = Religious | | faction_type = Religious | ||
| faction_size = Large but decentralized | | faction_size = Large but decentralized | ||
|ideology=Resonance: Endure | |||
Authority: Cultural | |||
Memory / History: Preserve | |||
| overview = A folk religion. An ancestral animist tradition teaching that spirits dwell in bone, root, and stone. Ancestors remain present and active in the world. | | overview = A folk religion. An ancestral animist tradition teaching that spirits dwell in bone, root, and stone. Ancestors remain present and active in the world. | ||
| motivations_tactics = They seek balance and reciprocity. Broken oaths anger the land itself, addressed through ancestor rites and seasonal observances. | | motivations_tactics = They seek balance and reciprocity. Broken oaths anger the land itself, addressed through ancestor rites and seasonal observances. | ||
Latest revision as of 13:33, 14 January 2026
| The Bone-Root Way | |
|---|---|
| Faction Type | Religious |
| Faction Size | Large but decentralized |
| Overview | A folk religion. An ancestral animist tradition teaching that spirits dwell in bone, root, and stone. Ancestors remain present and active in the world. |
| Ideology | Resonance: Endure
Authority: Cultural Memory / History: Preserve |
| Motivations & Tactics | They seek balance and reciprocity. Broken oaths anger the land itself, addressed through ancestor rites and seasonal observances. |
| Locations | Nokhul Vale, Tarkhos, Ohlai, Torral, Myrrun Hollow |

