The Vigilant Concord: Difference between revisions
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| faction_type = Political | | faction_type = Political | ||
| faction_size = Large within Aurex; minimal presence elsewhere | | faction_size = Large within Aurex; minimal presence elsewhere | ||
|ideology=Resonance: Suppress | |||
Authority: Institutional | |||
Memory / History: Preserve | |||
| overview = The ruling sentinel-order of the Bastion of Aurex, the Vigilant Concord exists to hold the line against resonance catastrophe. Its members are trained from youth to suppress emotion, enforce containment, and accept sacrifice without question. | | overview = The ruling sentinel-order of the Bastion of Aurex, the Vigilant Concord exists to hold the line against resonance catastrophe. Its members are trained from youth to suppress emotion, enforce containment, and accept sacrifice without question. | ||
| motivations_tactics = They believe delay is victory. Tactically, they rely on fortified positions, resonance-dampening technology, and ruthless prioritization of stability over justice. PCs may encounter them as allies, jailers, or immovable obstacles. | | motivations_tactics = They believe delay is victory. Tactically, they rely on fortified positions, resonance-dampening technology, and ruthless prioritization of stability over justice. PCs may encounter them as allies, jailers, or immovable obstacles. | ||
Latest revision as of 13:22, 14 January 2026
| The Vigilant Concord | |
|---|---|
| Faction Type | Political |
| Faction Size | Large within Aurex; minimal presence elsewhere |
| Overview | The ruling sentinel-order of the Bastion of Aurex, the Vigilant Concord exists to hold the line against resonance catastrophe. Its members are trained from youth to suppress emotion, enforce containment, and accept sacrifice without question. |
| Ideology | Resonance: Suppress
Authority: Institutional Memory / History: Preserve |
| Motivations & Tactics | They believe delay is victory. Tactically, they rely on fortified positions, resonance-dampening technology, and ruthless prioritization of stability over justice. PCs may encounter them as allies, jailers, or immovable obstacles. |
| Locations | The Bastion of Aurex, Velkar Spires, Aeterron |

