Property:Has overview
From Velthuryn
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Latest revision as of 17:52, 21 November 2025
GM-facing overview and background for the campaign frame.
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A folk religion. An ancestral animist tradition teaching that spirits dwell in bone, root, and stone. Ancestors remain present and active in the world. +
A cult religion, the Choir of Glass venerates seven fragmented gods of beauty, grief, and memory believed to have shattered during the Aethergrave’s creation. Griefglass is sacred to them. +
The Codex Wardens are Lexharrow’s answer to chaos: archivists, advocates, and enforcers tasked with preventing legal and conceptual collapse. They decide which interpretations are temporarily enforceable. +
The Concord teaches that resonance is not meant to be mastered, but endured quietly. Its adherents believe the Aethergrave is not a wound to heal, but a truth that must not be provoked. They practice ritual silence, emotional restraint, and deliberate forgetfulness, often serving as mediators or wardens in volatile regions. +
The Dreamtide Chorus worships star, tide, and moon spirits believed to sing reality into rhythm. Dreams, tides, and celestial motion are scripture. +
Echohunters are professional adversary-slayers trained specifically to confront Echo Adversaries. Many are traumatized survivors of resonance events. +
The Emberbound are not one clan, but a network of oath-sworn groups whose authority comes from promises honored across generations. Reputation is everything; ancestry matters only insofar as it carries unbroken vows. +
Followers of Narak-Thur believe discipline, struggle, and righteous wrath are necessary to maintain cosmic balance. Fire is sacred not for destruction, but for refinement. +
Loose networks of smugglers, brokers, and artificers trafficking in griefglass, legal or otherwise. No single leader exists, only reputation and violence. +
The Griefbound believe griefglass is sacred—formed from the world’s pain and meant to be felt, not avoided. They perform rites that intentionally expose participants to memory bleed, shared sorrow, and emotional resonance, claiming it brings clarity and truth. +
The Luminous Archive venerates a pantheon of scriptorium gods who embody knowledge, record, and remembrance. To its adherents, reality is preserved through documentation. What is written endures; what is unwritten risks distortion or erasure. +
A consensus-based coalition of fungal networks, spore-speakers, and communal nodes governing Myrrun Hollow’s shared life. Decisions are felt before they are spoken. +
A cult religion, the Pale Accord worships whispered gods of transformation and erasure. Identity is seen as a temporary mistake, and transcendence comes from shedding form, memory, and name. +
A coalition of barge-lords, river-priests, and mobile communities that govern trade and memory-flow along Nokhul’s waters. Membership moves with the river. +
A folk, totemic religion. Their belief system is centered on harmony with local spirits such as river minds, storm echoes, and forest watchers. It lacks formal clergy. +
This is the highest legal authority in Gravenreach, responsible for interpreting and enforcing stone-law. Members are selected through brutal legal trials that bind them permanently to precedent. +
Stormcallers believe the sky remembers everything. Through ritual exposure to storms, they interpret lightning, wind patterns, and thunder as guidance from the world itself. +
The Sunvault Covenant worships Solivar as radiant law, truth, and divine order. Light is legal, moral, and spiritual authority, inseparable from Aurex’s civic structure. +
The Unsealers believe containment has made the Aethergrave worse. They argue that suppressed resonance accumulates dangerously and that Velthuryn must confront the truth directly, even if it reshapes the world. +
The ruling sentinel-order of the Bastion of Aurex, the Vigilant Concord exists to hold the line against resonance catastrophe. Its members are trained from youth to suppress emotion, enforce containment, and accept sacrifice without question. +

