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{{State
{{State
|name=Myrrun Hollow
| name = Myrrun Hollow
|capital=Beneath-Root
| capital = Beneath-Root
|located in = Eastern Continent
| located in = Eastern Continent
|population=
| population = 5600000
|landmarks=[[Beneath-Root]]; [[Rot-Court]]; [[Spore-Markets]]; [[Amber-Root Rails]]; [[Myco-Crypt]]
| geography = Myrrun Hollow is a vast subterranean realm spread beneath the eastern coast of the eastern continent, where cedar forests sink into river-fed foothills and the continent’s greatest river empties into the Bangrave Sea. Beneath loam and root lies an immense network of fungal caverns, fossil forests, spore-lit waterways, and living stone chambers grown rather than carved. The Hollow expands vertically as much as laterally, with entire districts layered in cycles of growth and decay. Bioluminescent mycelium replaces sky and horizon, pulsing in rhythms tied to emotion, population density, and resonance tides.
|other_settlements=
| people_and_culture = Myrrun Hollow is home to a deeply interdependent society shaped by biological resonance. Fungril colonies, Faun dreamers, Ribbet engineers, Firbolg orchard-tenders, Umbrin shadow-wrights, Deep Dwarves, and Humans coexist within shared ecological systems. Culture emphasizes cycles, mutual reliance, and communal memory rather than individual legacy. Identity is understood as something grown together, not owned alone.
|coords=
| hazards = Spore Saturation; Shared Nightmare Blooms; Mycelial Floods; Memory Overgrowth; Griefglass Sporulation; Echo Myths; and Biogenic Collapse.
| landmarks = [[Beneath-Root]]; [[The Great Mycelial Loom]]; [[Fossil-Canopy Vaults]]; [[The Underwake Delta]]
| other_settlements = Rootmarket; Glowreach; Pale Orchard; Driftcap Enclave
| coords=44.2903,63.0643
}}
}}


'''Myrrun Hollow''' lies beneath the eastern coast of the eastern continent, where [[Velkar Spires|Velkar]]'s cedar forests sink into [[Nokhul Vale]]'s river-fed foothills and the continent's greatest river empties into the [[Bangrave Sea]]. To surface eyes it is a green delta, but beneath the loam and roots spreads a vast labyrinth of fungal caverns, fossil-forests, and spore-lit markets: a subterranean nation whose heartbeat is measured not by moonrise but by growth, rot, and renewal.
= Myrrun Hollow =


Here, Fungril colonies, Faun dreamers, Ribbet engineers, Firbolg orchard-tenders, Umbrin shadow-wrights, and Deep Dwarves weave their lives into the Hollow's bioluminescent cycles. Walls drip with star-lichen that hums in resonance tones; bridges are spun from mushroom mycelium that hardens like stone; and laws are codified through the [[Law of Rot]], decrees etched on bark or bone that decay naturally when their authority expires. Time in the Hollow is not kept by clocks but by the pace of decay and regrowth, a people living in covenant with entropy itself.
== Overview ==
Myrrun Hollow is not merely beneath the world. It is within it. This subterranean state exists as a living undercycle, where life, death, decay, and rebirth form the foundation of civilization itself. Stone walls breathe, bridges grow from woven mycelium, and markets pulse with bioluminescent light that responds to mood as much as movement. The Hollow measures time not in hours of longbright and deepglow, but in phases of growth, rot, and renewal that mirror the world’s deeper rhythms.


To their neighbors, Myrrun is both indispensable and unsettling. [[Nokhul Vale]] covets its dream-herbs and healing spores, while [[Aurex]] draws on its fungal pigments to tint beacon-glyphs. [[Velkar Spires|Velkar]] traders descend cedar-root chasms to barter for resonance mushrooms, wary of the spores' whispers. On the coast, river-ships load fungal bricks and spore-candles, carrying the Hollow's goods abroad. Myrrun endures, half-forgotten beneath the soil, a reminder that all things feed the cycle, flesh to fungus, memory to moss, law to loam.
Where other states struggle to preserve or suppress memory, Myrrun Hollow shares it. Resonance here does not linger as history. It spreads biologically, transmitted through spores, food, water, and touch. This makes the Hollow one of the most emotionally connected societies in Velthuryn, and one of the most volatile when balance is lost.


== Capital - Beneath-Root ==
== Geography ==
{{Settlement
Myrrun Hollow stretches beneath the eastern coast and delta regions, forming a honeycomb of caverns and living chambers connected by spore-lit rivers and root-tunnels. Fossilized forests form vaulted ceilings where ancient trees were entombed mid-growth during pre-Shattering ages. Entire neighborhoods migrate slowly as fungal masses expand, collapse, and regrow elsewhere.
|name=Beneath-Root
 
|state=Myrrun Hollow
The Underwake Delta marks where surface rivers descend into the Hollow, becoming nutrient-rich arteries that sustain enormous mycelial networks. During periods of high resonance, these waterways glow intensely, flooding nearby districts with shared sensation and memory.
|type=Subterranean capital
 
|population=
== People & Culture ==
|coords=
Life in Myrrun Hollow is inherently communal.
}}
 
'''Fungril''' — Primary architects of Hollow society; spore-speakers and memory-bearers.
 
'''Fauns''' — Dream-walkers and emotional interpreters who navigate shared visions.
 
'''Ribbets''' — Engineers of water-flow, lift-vines, and bio-mechanical systems.
 
'''Firbolgs''' — Orchard-tenders cultivating fungal groves and bioluminescent crops.
 
'''Umbrin''' — Shadow-wrights shaping light, darkness, and resonance contrast.
 
'''Deep Dwarves''' — Stone-keepers maintaining structural continuity beneath growth.
 
'''Humans''' — Traders, mediators, and surface liaisons adapting to Hollow life.
 
Status is earned through contribution to balance, not lineage. Individual ambition is tolerated only insofar as it benefits the collective cycle.
 
== Governance & Social Order ==
Myrrun Hollow has no singular ruler. Governance emerges through consensus nodes, where representatives from colonies and districts gather in spore-rituals to feel communal will rather than vote on it.
 
=== Capital — Beneath-Root ===
Beneath-Root lies at the deepest stable convergence of the Hollow’s major mycelial rivers. It is less a city than a living nexus, grown around titanic root-masses and reinforced fungal pillars that channel nutrient flow, memory exchange, and governance impulses throughout the state. Decisions reached in Beneath-Root propagate outward biologically, altering growth patterns, emotional climate, and even architectural development across Myrrun Hollow.
 
Beneath-Root is also the Hollow’s primary point of contact with the surface world, receiving controlled river traffic from Nokhul Vale through the Underwake Delta.
 
== Hazards & Ecological Threats ==
Myrrun Hollow’s greatest dangers arise when balance fails:
 
Spore Saturation — Overexposure causing loss of individual identity.
 
Shared Nightmare Blooms — Collective fears manifesting as hostile growths.
 
Mycelial Floods — Rapid expansion that collapses districts.
 
Memory Overgrowth — Old emotions resurfacing uncontrollably.
 
Griefglass Sporulation — Crystalline spores inducing shared trauma.
 
Echo Myths — Legends made real through repeated communal belief.
 
Biogenic Collapse — Failure of life-support cycles leading to mass die-off.


The capital, '''[[Beneath-Root]]''', sprawls under the colossal roots of a cedar forest that crowns the Hollow's ceiling. Pillars of petrified trunks plunge through the caverns, hollowed into civic halls and fungal amphitheaters. Streets are strands of hardened mycelium, soft to the tread but strong as iron. The whole city glows with spores drifting like lantern-dust, their colors shifting to mark seasons of growth, harvest, or decay.
== Economy & Exchange ==
The Hollow trades in bioluminescent crops, medicinal spores, bio-engineered materials, and emotional stabilizers. Griefglass is used sparingly, ground into controlled spores that facilitate healing or carefully moderated memory sharing. External trade is routed primarily through Beneath-Root, where ecological impact can be assessed before goods are distributed further into the Hollow.


At its heart lies the [[Rot-Court]], a cavern of black loam and amber fungus where decrees are pressed into bark tablets and left to decompose. Laws that rot away are considered ended; those that sprout into lichen are believed blessed by the Hollow itself. Surrounding the court are the [[Spore-Markets]], where merchants trade in memory-moss, dream-herbs, and fossil-wood relics dug from ancient strata. Whispers say every trade here is overheard by the fungi, and that bargains broken awaken mold-spirits who reclaim debt in flesh.
== Relations & Reputation ==


To live in Beneath-Root is to accept that permanence is an illusion: streets shift as roots thicken, laws vanish as bark crumbles, and even the brightest lantern-spore will one day dim. Yet the Hollow's people do not mourn this; they thrive in it, their city a living sermon that in Myrrun, decay is not an end, but the covenant of beginning again.
Thirasil — Philosophical kinship through living memory, though Myrrun favors biological sharing over ancestral preservation.


== Spiritual Fabric ==
Nokhul Vale — Essential trade and cultural conduit via river systems.
Myrrun's spiritual life entwines rot, memory, and dream:


* '''[[Bone-Root Way (Hollow Branch)]]''' - A branch of the Bone-Root tradition teaching that life and ancestor spirit mingle in the rot beneath roots. Funereal saplings are planted in nutrient loam; when a lineage is complete, they bloom red and are woven into the family's "rot-tapestry."
Fleaspark — Source of innovation and frequent ecological disruption.
* '''[[Spirits Between]]''' - A folk belief that every mushroom cap houses a doorway to the unseen. Children leave carved bone tokens atop caps; spirits swap them for guidance dreams by dawn.
* '''[[The Spoor Cantors]]''' - A Fungril sect that teaches all voices decay into chorus. At each deepglow, Cantors sing into spore-chimes; echoes are inhaled as incense, letting memories of the day spread across the Hollow.
* '''[[Amber Sleepers]]''' - Ribbet and Faun mystics who believe stillness preserves truth. Practitioners submerge in root-amber pools for hours, experiencing visions that replay unaltered histories of the Vale and Hollow.


== Trade & Materials ==
The Bastion of Aurex — Deep ideological opposition over suppression versus integration of resonance.
The Hollow's economy pulses with spores, resin, and fungal light, goods coveted and feared across Velthuryn. Each export carries the mark of Myrrun's covenant with rot:


* '''[[Glowshroom Oil]]''' - Cold-burning, bioluminescent fuel drawn from cavern shrooms. A staple in [[Aeterron]] logic-lamps and [[Lexharrow]] scriptoriums, though spores accumulate in cogs and gears and require weekly airing or mechanisms seize.
To outsiders, Myrrun Hollow is wondrous, intimate, and unsettling in equal measure.
* '''[[Spore-Silk]]''' - Iridescent, scent-binding textile spun from fungal strands. Favored by [[Sunlash Coast|Sunlash]] couture houses and [[Velkar Spires|Velkar]] sky-sails. Fibers unravel after twelve hours in direct sunlight, so must be layered or kept in shadow.
* '''[[Memory-Mold]]''' - Edible hallucinogen that imprints and replays dreams. Used by [[Thirasil]] oracle-circles. It devours written text placed nearby, leaving pages blank as if eaten.
* '''[[Root-Amber Resin]]''' - Time-stilled sap used for sealing vaults and relics by [[Gravenreach]] vault-keepers and [[Aurex]] sun-priests. It cracks when exposed to dragonfire heat; fragments release the scents of old forests.
* '''[[Echo-Koi Scales]]''' - Bioluminescent fish scales that store whispered prayers, prized by [[Nokhul Vale|Nokhul]] shamans and Vale oracles. They shatter into grieflight if touched by false speech, scattering spectral sparks.


Imports include surface iron from [[Tarkhos Dominion|Tarkhos]] for tools, glacier ice from [[Aurex]] to cool fungal forges, resonance dampers from [[Aeterron]] to stabilize spore-chambers, and polished sun-mirrors from [[Velkar Spires|Velkar]] to guide light into the deep gardens.
== Ancestry Distribution ==
=== Predominant ===


== Trade Routes & Caravans ==
Fungril, Fauns, Ribbets
* '''[[Rootflow Ferries]]''' - Bioluminescent barge-caravans grown from driftwood and mycelium, following underground rivers from [[Beneath-Root]] to [[Nokhul Vale]]'s surface markets. Crewed by Ribbet pilots whose croak-choirs adjust pitch to stabilize currents.
* '''[[Spore-Silk Caravans]]''' - Convoys of Fungril weavers leading silk-beasts - massive moth-larvae fitted with platform harnesses. They travel shifting mycelium roads guided by scent markers and the memory of decay.
* '''[[Amber-Root Rails]]''' - Fossilized trunks carved into rails where rootsteel carts glide on resin tracks lit by star-lichen veins. The network links [[Beneath-Root]] with [[Gravenreach]]'s Stonevault Causey and [[Aeterron]] barge routes.
* '''[[Decay Processions]]''' - Pilgrimage-caravans of Faun and Fungril pilgrims singing rot-hymns as they carry tribute bundles. At each stop, a portion of cargo is left for the Hollow itself; anything carried onward is considered blessed by decay.


Each route carries its own hazards: undertow-vines that drag boats into side caverns, Hollow-rot patches that collapse beneath heavy loads, griefglass seepage that warps rails, and spectral rot-wardens that rise if offerings are withheld.
=== Significant Minorities ===


== Hazards & Hospitality ==
Firbolgs, Deep Dwarves, Humans
Visitors to Myrrun Hollow are welcomed with rot-tokens and spore-light, but the environment tests those who ignore its laws:


* '''[[Spore Storms]]''' - Periodic upwellings of psychoactive dust. Outsiders must steel their Instinct or relive ancestral memories not their own, often gaining Stress.
=== Transient Populations ===
* '''[[Lumen-Slugs]]''' - Bioluminescent predators that siphon light; their slime trails corrode metal and etch words from vellum.
* '''[[Guest-Rot]]''' - Visitors are issued a rot-token, a seeded fruit meant to decay during their stay. Removing it early brands them with bark-rash runes and social disadvantage.
* '''[[Hollow Quakes]]''' - Tectonic murmurs that collapse root-bridges. Local Firbolgs sing anchoring dirges to calm shifting stone.
* '''[[Whisper-Fungus]]''' - Ambient spores that mimic conversations. Careless outsiders may incriminate themselves when echoed words are repeated in public plazas.


== Seasonal Observances & Bloom-Festivals ==
Surface traders, pilgrims, resonance scholars, and emissaries
Myrrun measures seasons by bloom and decay instead of stars:


* '''[[The Spoor-Unfurling]]''' (Rot-Break, early spring) - Glowshroom caps are ritually cracked, releasing memory-laden spores as families sit in silence beneath drifting recollections.
== Fauna & Living Structures ==
* '''[[The Moth-Waking]]''' (Deepglow Apex, midsummer) - Sun-mirrors coax titanic dream-moths from cocoons; children ride them around [[Beneath-Root]], scattering pollen to ensure fertility.
* '''[[The Rot-Keening]]''' (Decay Zenith, autumn) - Pilgrims bear corpse-flowers into plazas; their scents summon ancestral echoes as citizens confess broken promises.
* '''[[The Amber Stillness]]''' (Frost-Dream, mid-winter) - Druids seal volunteers in root-amber baths until Tassaryn's longest rise ends, while Fungril Cantors sing their visions aloud as ancestral prophecy.


These rites grant blessings and risks to participants, especially outsiders who may suffer Spore Overload, Moth-Dread, Rot-Keening Echoes, or Amber Misalignment if unprepared.
Glowcap Leviathans — Massive fungal organisms forming transit corridors.


== Living Mysteries ==
Spore Serpents — Semi-sentient mycelial guardians.
The Hollow hides enigmas where fungus and memory blur:


* '''[[The Ever-Blooming Corpse]]''' - A petrified treant in a cavern of fossil oaks that continuously sprouts fresh corpse-flowers that never wilt.
Lumen Beetles — Bioluminescent pollinators used as signal swarms.
* '''[[The Whisper-Mold Choir]]''' - A patch of memory-mold in [[Beneath-Root]] that hums in multiple voices, replaying the last words of Hollow founders and perhaps future deaths.
* '''[[The Hollow Sunspore]]''' - A floating fungal orb that emits warmth like Solivar, but on erratic cycles that alter crop growth and false "days."
* '''[[The Root-Tongue Idol]]''' - A statue carved from calcified roots that speaks in a lost dialect when moonlight refracts through an amber pool above it.
* '''[[The Myco-Crypt]]''' - A cavern of fungal pillars whose spores mimic the faces of the dead as fragile, glowing shells.


== Ancestry in the Hollow ==
Rootbound Colossi — Living structural supports mistaken for statues.
Myrrun's people are as layered as its strata:


* Deep Dwarves and Stone-Kin dominate civic rule, inscribing their rulings directly into fossil trunks where the earth remembers.
Echo Spores — Floating motes that replay shared memories when disturbed.
* Ribbet amphibian guilds control water-courses and vote by croak-choir, making no canal safe to cross without their blessing.
* Fungril artisans and archivists tend spore-archives and the living loam that sustains commerce.
* Umbrin shadow-kin move on the margins, rumored to walk into the Aethergrave's breath and return unchanged.
* Fauns and Firbolgs serve as caretakers of moss-terraces and memory-gardens, tuning life to the Hollow's shifting rhythm.


In Myrrun Hollow, permanence is a polite fiction. Those who learn to move with the rot-cycle may find sanctuary and strange power; those who cling to stone and unchanging law soon discover that here, everything feeds the Hollow in the end.
== Memory, Cycle, and Communion ==
In Myrrun Hollow, memory is not preserved. It is composted. Grief, joy, fear, and hope break down and feed new growth. This makes the Hollow resilient, adaptive, and deeply empathetic, but also vulnerable to runaway emotion. To live here is to accept that you are never entirely alone, and never entirely your own.

Latest revision as of 23:00, 13 January 2026

Myrrun Hollow
Capital Beneath-Root
Located in Eastern Continent
Population 5,600,000
Landmarks Beneath-Root; The Great Mycelial Loom; Fossil-Canopy Vaults; The Underwake Delta
Settlements Rootmarket; Glowreach; Pale Orchard; Driftcap Enclave
Factions
Coordinates 44.2903,63.0643
Campaigns



Myrrun Hollow

Overview

Myrrun Hollow is not merely beneath the world. It is within it. This subterranean state exists as a living undercycle, where life, death, decay, and rebirth form the foundation of civilization itself. Stone walls breathe, bridges grow from woven mycelium, and markets pulse with bioluminescent light that responds to mood as much as movement. The Hollow measures time not in hours of longbright and deepglow, but in phases of growth, rot, and renewal that mirror the world’s deeper rhythms.

Where other states struggle to preserve or suppress memory, Myrrun Hollow shares it. Resonance here does not linger as history. It spreads biologically, transmitted through spores, food, water, and touch. This makes the Hollow one of the most emotionally connected societies in Velthuryn, and one of the most volatile when balance is lost.

Geography

Myrrun Hollow stretches beneath the eastern coast and delta regions, forming a honeycomb of caverns and living chambers connected by spore-lit rivers and root-tunnels. Fossilized forests form vaulted ceilings where ancient trees were entombed mid-growth during pre-Shattering ages. Entire neighborhoods migrate slowly as fungal masses expand, collapse, and regrow elsewhere.

The Underwake Delta marks where surface rivers descend into the Hollow, becoming nutrient-rich arteries that sustain enormous mycelial networks. During periods of high resonance, these waterways glow intensely, flooding nearby districts with shared sensation and memory.

People & Culture

Life in Myrrun Hollow is inherently communal.

Fungril — Primary architects of Hollow society; spore-speakers and memory-bearers.

Fauns — Dream-walkers and emotional interpreters who navigate shared visions.

Ribbets — Engineers of water-flow, lift-vines, and bio-mechanical systems.

Firbolgs — Orchard-tenders cultivating fungal groves and bioluminescent crops.

Umbrin — Shadow-wrights shaping light, darkness, and resonance contrast.

Deep Dwarves — Stone-keepers maintaining structural continuity beneath growth.

Humans — Traders, mediators, and surface liaisons adapting to Hollow life.

Status is earned through contribution to balance, not lineage. Individual ambition is tolerated only insofar as it benefits the collective cycle.

Governance & Social Order

Myrrun Hollow has no singular ruler. Governance emerges through consensus nodes, where representatives from colonies and districts gather in spore-rituals to feel communal will rather than vote on it.

Capital — Beneath-Root

Beneath-Root lies at the deepest stable convergence of the Hollow’s major mycelial rivers. It is less a city than a living nexus, grown around titanic root-masses and reinforced fungal pillars that channel nutrient flow, memory exchange, and governance impulses throughout the state. Decisions reached in Beneath-Root propagate outward biologically, altering growth patterns, emotional climate, and even architectural development across Myrrun Hollow.

Beneath-Root is also the Hollow’s primary point of contact with the surface world, receiving controlled river traffic from Nokhul Vale through the Underwake Delta.

Hazards & Ecological Threats

Myrrun Hollow’s greatest dangers arise when balance fails:

Spore Saturation — Overexposure causing loss of individual identity.

Shared Nightmare Blooms — Collective fears manifesting as hostile growths.

Mycelial Floods — Rapid expansion that collapses districts.

Memory Overgrowth — Old emotions resurfacing uncontrollably.

Griefglass Sporulation — Crystalline spores inducing shared trauma.

Echo Myths — Legends made real through repeated communal belief.

Biogenic Collapse — Failure of life-support cycles leading to mass die-off.

Economy & Exchange

The Hollow trades in bioluminescent crops, medicinal spores, bio-engineered materials, and emotional stabilizers. Griefglass is used sparingly, ground into controlled spores that facilitate healing or carefully moderated memory sharing. External trade is routed primarily through Beneath-Root, where ecological impact can be assessed before goods are distributed further into the Hollow.

Relations & Reputation

Thirasil — Philosophical kinship through living memory, though Myrrun favors biological sharing over ancestral preservation.

Nokhul Vale — Essential trade and cultural conduit via river systems.

Fleaspark — Source of innovation and frequent ecological disruption.

The Bastion of Aurex — Deep ideological opposition over suppression versus integration of resonance.

To outsiders, Myrrun Hollow is wondrous, intimate, and unsettling in equal measure.

Ancestry Distribution

Predominant

Fungril, Fauns, Ribbets

Significant Minorities

Firbolgs, Deep Dwarves, Humans

Transient Populations

Surface traders, pilgrims, resonance scholars, and emissaries

Fauna & Living Structures

Glowcap Leviathans — Massive fungal organisms forming transit corridors.

Spore Serpents — Semi-sentient mycelial guardians.

Lumen Beetles — Bioluminescent pollinators used as signal swarms.

Rootbound Colossi — Living structural supports mistaken for statues.

Echo Spores — Floating motes that replay shared memories when disturbed.

Memory, Cycle, and Communion

In Myrrun Hollow, memory is not preserved. It is composted. Grief, joy, fear, and hope break down and feed new growth. This makes the Hollow resilient, adaptive, and deeply empathetic, but also vulnerable to runaway emotion. To live here is to accept that you are never entirely alone, and never entirely your own.