Faction Overview: Difference between revisions
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== Faction Overview == | == Faction Overview == | ||
Across '''Velthuryn''', factions arise not merely from politics or faith, but from how people respond to resonance, memory, and the wounds of the world itself. Some seek control through law, light, or containment, building institutions that prize stability, clarity, and procedure above all else. Others embrace endurance, harmony, or lived experience, believing that resonance must be listened to, felt, or interpreted rather than suppressed. There are factions born of oath and ancestry, of trade and flowing routes, of storms, rivers, roots, and forgotten spirits, whose authority comes from tradition and shared survival rather than written law. In the shadows move cults, syndicates, and revolutionaries who profit from griefglass, erase identities, or attempt to unseal what others have buried, convinced that concealment has only deepened the danger. Together, these factions form a living web of cooperation, rivalry, and open conflict, ensuring that no action in Velthuryn occurs in isolation and that every choice echoes outward through power, belief, and memory. | |||
=== High-Level Ideological Axes === | === High-Level Ideological Axes === | ||
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Latest revision as of 22:50, 13 January 2026
Faction Overview
Across Velthuryn, factions arise not merely from politics or faith, but from how people respond to resonance, memory, and the wounds of the world itself. Some seek control through law, light, or containment, building institutions that prize stability, clarity, and procedure above all else. Others embrace endurance, harmony, or lived experience, believing that resonance must be listened to, felt, or interpreted rather than suppressed. There are factions born of oath and ancestry, of trade and flowing routes, of storms, rivers, roots, and forgotten spirits, whose authority comes from tradition and shared survival rather than written law. In the shadows move cults, syndicates, and revolutionaries who profit from griefglass, erase identities, or attempt to unseal what others have buried, convinced that concealment has only deepened the danger. Together, these factions form a living web of cooperation, rivalry, and open conflict, ensuring that no action in Velthuryn occurs in isolation and that every choice echoes outward through power, belief, and memory.
High-Level Ideological Axes
| Axis | Positions |
|---|---|
| Resonance | Suppress - Endure - Interpret - Provoke - Release |
| Authority | Institutional - Procedural - Cultural - Personal |
| Memory/History | Preserve - Regulate - Experience - Erase |
Core Relationship Matrix for Primary Factions
| Faction ↓ vs → | Vigilant Concord | Measured Silence | Griefbound | Unsealers | Sunvault | Luminous Archive |
|---|---|---|---|---|---|---|
| Vigilant Concord | - | Tense | Enemy | Enemy | Ally | Tense |
| Concord of Measured Silence | Tense | - | Rival | Rival | Tense | Neutral |
| Griefbound Communion | Enemy | Rival | - | Tense | Enemy | Rival |
| Unsealers | Enemy | Rival | Tense | - | Enemy | Enemy |
| Sunvault Covenant | Ally | Tense | Enemy | Enemy | - | Tense |
| Luminous Archive | Tense | Neutral | Rival | Enemy | Tense | - |
Relationship Key
- Ally – Cooperative, aligned goals
- Tense – Ideological friction, limited cooperation
- Rival – Active opposition, competing agendas
- Enemy – Open hostility, likely violence
- Neutral – Minimal interaction or awareness
List of All Factions
| Faction | Faction Type | Faction Size |
|---|---|---|
| The Bone-Root Way | Religious | Large but decentralized |
| The Choir of Glass | Religious | Small, secretive cells |
| The Codex Wardens | Political | Medium; concentrated in institutions |
| The Concord of Measured Silence | Religious | Small but influential; scattered enclaves and monasteries |
| The Dreamtide Chorus | Religious | Diffuse; culturally embedded rather than centralized |
| The Echohunters | Mercenary | Small, elite |
| The Emberbound Clans | Social | Large, decentralized |
| The Flame of Accord | Religious | Medium to large; structured orders |
| The Glass Market Syndicates | Criminal | Large, fragmented |
| The Griefbound Communion | Religious | Medium; cult-like cells connected by ritual |
| The Luminous Archive | Religious | Large; institutional, cross-state |
| The Mycelials | Social | Large within Myrrun; diffuse elsewhere |
| The Pale Accord | Religious | Very small; clandestine |
| The River-Covenant | Political | Medium; mobile membership |
| The Spirits Between | Religious | Widespread, informal |
| The Stone Verdict Assembly | Political | Medium; institutional rather than populous |
| The Stormcall Circles | Religious | Small but culturally powerful |
| The Sunvault Covenant | Religious | Large within Aurex; limited elsewhere |
| The Unsealers | Criminal | Small, covert, highly motivated |
| The Vigilant Concord | Political | Large within Aurex; minimal presence elsewhere |

