The Glass Market Syndicates: Difference between revisions
From Velthuryn
Created page with "{{Faction | name = The Glass Market Syndicates | faction_type = Criminal | faction_size = Large, fragmented | overview = Loose networks of smugglers, brokers, and artificers trafficking in griefglass, legal or otherwise. No single leader exists, only reputation and violence. | motivations_tactics = Profit and leverage. They manipulate scarcity, sabotage rivals, and fund expeditions into dangerous resonance zones. PCs may work for, against, or within them. | locations = F..." |
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| faction_type = Criminal | | faction_type = Criminal | ||
| faction_size = Large, fragmented | | faction_size = Large, fragmented | ||
| ideology=Resonance: Provoke | |||
Authority: Personal | |||
Memory / History: Erase | |||
| overview = Loose networks of smugglers, brokers, and artificers trafficking in griefglass, legal or otherwise. No single leader exists, only reputation and violence. | | overview = Loose networks of smugglers, brokers, and artificers trafficking in griefglass, legal or otherwise. No single leader exists, only reputation and violence. | ||
| motivations_tactics = Profit and leverage. They manipulate scarcity, sabotage rivals, and fund expeditions into dangerous resonance zones. PCs may work for, against, or within them. | | motivations_tactics = Profit and leverage. They manipulate scarcity, sabotage rivals, and fund expeditions into dangerous resonance zones. PCs may work for, against, or within them. | ||
| locations = Fleaspark, Aeterron, Sunlash, Myrrun Hollow, Nokhul Vale | | locations = Fleaspark, Aeterron, Sunlash, Myrrun Hollow, Nokhul Vale | ||
}} | }} | ||
[[Category:Factions]] | |||
Latest revision as of 13:28, 14 January 2026
| The Glass Market Syndicates | |
|---|---|
| Faction Type | Criminal |
| Faction Size | Large, fragmented |
| Overview | Loose networks of smugglers, brokers, and artificers trafficking in griefglass, legal or otherwise. No single leader exists, only reputation and violence. |
| Ideology | Resonance: Provoke
Authority: Personal Memory / History: Erase |
| Motivations & Tactics | Profit and leverage. They manipulate scarcity, sabotage rivals, and fund expeditions into dangerous resonance zones. PCs may work for, against, or within them. |
| Locations | Fleaspark, Aeterron, Sunlash, Myrrun Hollow, Nokhul Vale |

