Template:Adversary: Difference between revisions

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   <!-- Meta -->
   <!-- Meta -->
   <div class="vh-card__meta">
   <div class="vh-card__meta">
     <div class="vh-card__tier">
     <div class="vh-card__tier">Tier {{{tier|}}}{{#if:{{{tier|}}}|{{#set:Has tier={{{tier}}}}}}}         {{{adversary_type|}}}{{#if:{{{adversary_type|}}}|{{#set:Has adversary type={{{adversary_type}}}}}}}</div>
      Tier {{{tier|}}}{{#if:{{{tier|}}}|{{#set:Has tier={{{tier}}}}}}}{{#if:{{{adversary_type|}}}|{{{adversary_type}}}{{#set:Has adversary type={{{adversary_type}}}}}}
    </div>


     {{#if:{{{description|}}}|<div class="vh-card__desc">{{{description}}}{{#set:Has description={{{description}}}}}</div>}}
     {{#if:{{{description|}}}|<div class="vh-card__desc">{{{description}}}{{#set:Has description={{{description}}}}}</div>}}
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     <div class="stats" role="group" aria-label="Stats">
     <div class="stats" role="group" aria-label="Stats">


       <p>{{#if:{{{difficulty|}}}|<strong>Difficulty:</strong> {{{difficulty}}}{{#set:Has difficulty={{{difficulty}}}}}}}{{#if:{{{major_threshold|}}}|{{#if:{{{difficulty|}}}| <span class="sep" aria-hidden="true"></span> }}<strong>Thresholds:</strong> {{{major_threshold}}} / {{{severe_threshold}}}{{#set:Has major threshold={{{major_threshold}}}|Has severe threshold={{{severe_threshold}}}}}}}{{#if:{{{hit_points|}}}|{{#if:{{{difficulty|}}}{{{major_threshold|}}}| <span class="sep" aria-hidden="true"></span> }}<strong>HP:</strong> {{{hit_points}}}{{#set:Has hit points={{{hit_points}}}}}}}{{#if:{{{stress|}}}|{{#if:{{{difficulty|}}}{{{major_threshold|}}}{{{hit_points|}}}| <span class="sep" aria-hidden="true"></span> }}<strong>Stress:</strong> {{{stress}}}{{#set:Has stress={{{stress}}}}}}}</p>
       <p>{{#if:{{{difficulty|}}}|<strong>Difficulty:</strong> {{{difficulty}}}{{#set:Has difficulty={{{difficulty}}}}}}}   {{#if:{{{major_threshold|}}}|{{#if:{{{difficulty|}}}| <span class="sep" aria-hidden="true"></span> }}<strong>Thresholds:</strong> {{{major_threshold}}} / {{{severe_threshold}}}{{#set:Has major threshold={{{major_threshold}}}|Has severe threshold={{{severe_threshold}}}}}}}{{#if:{{{hit_points|}}}|{{#if:{{{difficulty|}}}{{{major_threshold|}}}| <span class="sep" aria-hidden="true"></span> }}<strong>   HP:</strong> {{{hit_points}}}{{#set:Has hit points={{{hit_points}}}}}}}{{#if:{{{stress|}}}|{{#if:{{{difficulty|}}}{{{major_threshold|}}}{{{hit_points|}}}| <span class="sep" aria-hidden="true"></span> }}<strong>   Stress:</strong> {{{stress}}}{{#set:Has stress={{{stress}}}}}}}</p>


       {{#if:{{{attack|}}}{{{attack_name|}}}{{{attack_range|}}}{{{attack_damage|}}}|
       <p><strong>ATK:</strong> {{#if:{{{attack|}}}|{{{attack}}}{{#set:Has attack={{{attack}}}}}}} <span class="sep" aria-hidden="true"></span> <strong>{{#if:{{{attack_name|}}}|{{{attack_name}}}{{#set:Has attack name={{{attack_name}}}}}}}:</strong> {{{attack_range|}}} <span class="sep" aria-hidden="true"></span> {{#if:{{{attack_damage|}}}|{{{attack_damage}}}}}</p>
      <p>{{#if:{{{attack|}}}|<strong>ATK:</strong> {{{attack}}}{{#set:Has attack={{{attack}}}}}}}{{#if:{{{attack_name|}}}| <span class="sep" aria-hidden="true"></span> <strong>{{{attack_name}}}:</strong> {{{attack_range|}}}{{#if:{{{attack_damage|}}}| <span class="sep" aria-hidden="true"></span> {{{attack_damage}}}}}}</p>
      }}


       {{#if:{{{experience|}}}|<div class="dotted" aria-hidden="true"></div><p><strong>Experience:</strong> {{{experience}}}{{#set:Has experience={{{experience}}}}}</p>}}
       {{#if:{{{experience|}}}|<div class="dotted" aria-hidden="true"></div><p><strong>Experience:</strong> {{{experience}}}{{#set:Has experience={{{experience}}}}}</p>}}
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   <!-- Features -->
   <!-- Features -->
   {{#if:{{{features|}}}|<div class="vh-card__section-title">Features</div><div class="vh-card__features">{{{features}}}{{#set:Has features={{{features}}}}}</div>}}
   {{#if:{{{features|}}}|<div class="vh-card__section-title">Features</div><div class="vh-card__features">{{{features}}}{{#set:Has features={{{features}}}}}</div>}}
</div>
</div>
<!-- Semantic annotation -->
<!-- Semantic annotation -->
{{#set:Has entity type=Adversary}}
{{#set:Has entity type=Adversary}}
{{#if:{{{nocat|}}}||[[Category:Adversary]]}}
{{#if:{{{nocat|}}}||[[Category:Adversary]]}}
</includeonly>
</includeonly><noinclude>
 
<noinclude>
Semantic “card” adversary template for Velthuryn.
Semantic “card” adversary template for Velthuryn.



Latest revision as of 13:50, 26 December 2025

Semantic “card” adversary template for Velthuryn.

Usage

{{Adversary
 |name=Acid Burrower
 |tier=1+
 |adversary_type=Solo
 |description=A horse-sized insect with digging claws and acidic blood.
 |motives=Burrow, drag away, feed
 |tactics=Reposition
 |difficulty=14
 |major_threshold=8
 |severe_threshold=15
 |hit_points=8
 |stress=3
 |attack=+3
 |attack_name=Claws
 |attack_range=Very Close
 |attack_damage=1d12+2 phy
 |experience=Tremor Sense +2
 |features=
* ''<strong>Relentless (3) – Passive:</strong>'' The Burrower can be spotlighted up to three times per GM turn.
* ''<strong>Earth Eruption – Action:</strong>'' Mark a <strong>Stress</strong> to burst out of the ground…
}}

Tip: put each feature as a bullet. Your CSS can apply hanging-indent to .vh-card__features li.