The Vigilant Concord: Difference between revisions

From Velthuryn
No edit summary
No edit summary
 
Line 3: Line 3:
| faction_type = Political
| faction_type = Political
| faction_size = Large within Aurex; minimal presence elsewhere
| faction_size = Large within Aurex; minimal presence elsewhere
|ideology=Resonance: Suppress
Authority: Institutional
Memory / History: Preserve
| overview = The ruling sentinel-order of the Bastion of Aurex, the Vigilant Concord exists to hold the line against resonance catastrophe. Its members are trained from youth to suppress emotion, enforce containment, and accept sacrifice without question.
| overview = The ruling sentinel-order of the Bastion of Aurex, the Vigilant Concord exists to hold the line against resonance catastrophe. Its members are trained from youth to suppress emotion, enforce containment, and accept sacrifice without question.
| motivations_tactics = They believe delay is victory. Tactically, they rely on fortified positions, resonance-dampening technology, and ruthless prioritization of stability over justice. PCs may encounter them as allies, jailers, or immovable obstacles.
| motivations_tactics = They believe delay is victory. Tactically, they rely on fortified positions, resonance-dampening technology, and ruthless prioritization of stability over justice. PCs may encounter them as allies, jailers, or immovable obstacles.

Latest revision as of 13:22, 14 January 2026

The Vigilant Concord
Faction Type Political
Faction Size Large within Aurex; minimal presence elsewhere
Overview The ruling sentinel-order of the Bastion of Aurex, the Vigilant Concord exists to hold the line against resonance catastrophe. Its members are trained from youth to suppress emotion, enforce containment, and accept sacrifice without question.
Ideology Resonance: Suppress

Authority: Institutional

Memory / History: Preserve

Motivations & Tactics They believe delay is victory. Tactically, they rely on fortified positions, resonance-dampening technology, and ruthless prioritization of stability over justice. PCs may encounter them as allies, jailers, or immovable obstacles.
Locations The Bastion of Aurex, Velkar Spires, Aeterron