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Property:Has motivations and tactics
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GM-facing overview and background for the campaign frame.
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Showing 19 pages using this property.
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The Bone-Root Way
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They seek balance and reciprocity. Broken oaths anger the land itself, addressed through ancestor rites and seasonal observances.
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The Choir of Glass
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They believe suffering reveals truth. Rituals involve griefglass, communal mourning, and deliberate memory exposure.
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The Codex Wardens
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They move quickly to suppress destabilizing ideas, rewrite dangerous texts, and detain scholars whose theories manifest physically. They are pragmatic, not idealistic.
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The Dreamtide Chorus
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They seek harmony rather than control. Through prophecy, shared dreaming, and navigational rites, they guide emotional and cultural currents.
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The Echohunters
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They operate on contract, using specialized gear and brutal efficiency. Some believe Echoes must be destroyed; others seek to understand them. Internal division is common.
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The Emberbound Clans
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They enforce oaths violently when necessary and hunt oath-breakers relentlessly. Diplomacy is conducted through ritual challenge and public vow-making.
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The Flame of Accord
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They seek to burn away corruption, whether moral, political, or resonant. Violence is sanctioned when it serves order, carried out through militant orders and ritualized purges.
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The Glass Market Syndicates
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Profit and leverage. They manipulate scarcity, sabotage rivals, and fund expeditions into dangerous resonance zones. PCs may work for, against, or within them.
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The Griefbound Communion
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They aim to “wake” Velthuryn emotionally, even if it causes suffering. Their tactics include pilgrimages to resonance zones, ritual use of griefglass, and deliberate provocation of Echo Adversaries to reveal hidden truths.
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The Luminous Archive
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They seek to preserve truth against resonance-induced memory loss. They collect testimonies, griefglass impressions, Echo records, and sealed accounts of the Shattering while restricting access to dangerous texts.
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The Mycelials
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They seek balance and continuity of the undercycle. When threatened, they respond by spreading memory, emotion, or biological change rather than force.
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The Pale Accord
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They dissolve boundaries through infiltration, record erasure, archive sabotage, and resonance-induced identity collapse.
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The River-Covenant
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They prioritize continuity and access, manipulating flow rather than territory. They use trade embargoes, redirected routes, and controlled memory release as leverage.
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The Spirits Between
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They aim to avoid angering the unseen through offerings, spirit-guides, and appeasement. Resonance spikes are interpreted as spirits speaking too loudly.
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The Stone Verdict Assembly
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They seek absolute consistency. When faced with contradiction, they will erase people, places, or entire rulings rather than allow ambiguity. Their power lies in procedure, not force.
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The Stormcall Circles
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They encourage dangerous communion with storms, oppose artificial containment, and often clash with Aurex-aligned interests. Their influence comes from prophecy, not force.
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The Sunvault Covenant
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They seek absolute clarity and despise ambiguity. Resonance is viewed as shadow to be corrected through light-judgments and heliograph decrees.
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The Unsealers
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They operate through sabotage, information leaks, and the release of sealed Echoes. They recruit disillusioned scholars, sentinels, and survivors of containment failures.
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The Vigilant Concord
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They believe delay is victory. Tactically, they rely on fortified positions, resonance-dampening technology, and ruthless prioritization of stability over justice. PCs may encounter them as allies, jailers, or immovable obstacles.
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Showing 1 related entity.
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The Concord of Measured Silence
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